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UE1:LocationID (UT)
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LocationID - marks and names an area in a zone
Properties[edit]
Property group 'LocationID'[edit]
LocationName[edit]
Type: string
Modifiers: localized
Radius[edit]
Type: float
Internal variables[edit]
NextLocation[edit]
Type: LocationID
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay