Always snap to grid

UE1:MinigunCannon (UT)

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UT Object >> Actor >> Pawn >> StationaryPawn >> TeamCannon >> MinigunCannon
Package: 
BotPack

MinigunCannon.

Properties[edit]

MuzzFlash[edit]

Type: Actor


Default values[edit]

Property Value
CollisionHeight 24.0
FireSound Sound'UnrealI.Rifle.RifleShot'
Mesh LodMesh'Botpack.grmockgunM'
SampleTime 0.1
SoundRadius 96
SoundVolume 255

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: TeamCannon.PostBeginPlay


Other instance functions[edit]

ActivateComplete[edit]

function ActivateComplete ()

Overrides: TeamCannon.ActivateComplete


PickAnim[edit]

function name PickAnim ()

Overrides: TeamCannon.PickAnim


PlayDeactivate[edit]

function PlayDeactivate ()

Overrides: TeamCannon.PlayDeactivate


ProcessTraceHit[edit]

function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)


Shoot[edit]

function Shoot ()

Overrides: TeamCannon.Shoot


SpawnBase[edit]

simulated function SpawnBase ()

Overrides: TeamCannon.SpawnBase


StartDeactivate[edit]

function StartDeactivate ()

Overrides: TeamCannon.StartDeactivate


States[edit]

ActiveCannon[edit]

Inherits from: TeamCannon.ActiveCannon

Ignores: SeePlayer

ActiveCannon.BeginState[edit]

event BeginState ()

Overrides: TeamCannon.ActiveCannon.BeginState


ActiveCannon.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


ActiveCannon.Timer[edit]

event Timer ()

Overrides: TeamCannon.ActiveCannon.Timer