Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:StationaryPawn (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
- Direct subclasses:
- FortStandard, TeamCannon
- This class in other games:
- U2, U2XMP
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StationaryPawn.
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AccelRate | 0.0 | ||||||||
| AttitudeToPlayer | ATTITUDE_Ignore | ||||||||
| bCanFly | True | ||||||||
| bCanTeleport | False | ||||||||
| bStasis | False | ||||||||
| DrawType | DT_Mesh | ||||||||
| FovAngle | 0.0 | ||||||||
| GroundSpeed | 0.0 | ||||||||
| Health | 500 | ||||||||
| HearingThreshold | -1000.0 | ||||||||
| Intelligence | BRAINS_NONE | ||||||||
| JumpZ | 0.0 | ||||||||
| MaxDesiredSpeed | 0.0 | ||||||||
| MaxStepHeight | 0.0 | ||||||||
| RemoteRole | ROLE_DumbProxy | ||||||||
| RotationRate |
|
||||||||
| SightRadius | -1000.0 | ||||||||
| Visibility | 0 | ||||||||
| WaterSpeed | 0.0 |
[edit] Instance functions
[edit] AddVelocity
simulated function AddVelocity (Object.Vector NewVelocity)
Overrides: Pawn.AddVelocity
[edit] SameTeamAs
[edit] SetTeam
function SetTeam (int TeamNum)
