Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:Pawn instance functions (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Pawn instance functions in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3
- Other member categories for this class:
- functions, internal variables
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Instance functions
[edit] AddInventory
[edit] AddVelocity
function AddVelocity (Object.Vector NewVelocity)
[edit] AdjustAim
function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)
[edit] AdjustDesireFor
[edit] AdjustHitLocation
[edit] AdjustToss
function Object.Rotator AdjustToss (float projSpeed, Object.Vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)
[edit] BecomeViewTarget
function BecomeViewTarget ()
Overrides: Actor.BecomeViewTarget
[edit] BotVoiceMessage
[edit] ChangedWeapon
function ChangedWeapon ()
[edit] CheckFutureSight
[edit] CheckWaterJump
function bool CheckWaterJump (out Object.Vector WallNormal)
[edit] ClientDying
function ClientDying (name DamageType, Object.Vector HitLocation)
[edit] ClientGameEnded
function ClientGameEnded ()
[edit] ClientPutDown
[edit] ClientReStart
function ClientReStart ()
[edit] ClientSetLocation
function ClientSetLocation (Object.Vector NewLocation, Object.Rotator NewRotation)
[edit] ClientSetRotation
function ClientSetRotation (Object.Rotator NewRotation)
[edit] ClientVoiceMessage
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
[edit] damageAttitudeTo
function damageAttitudeTo (Pawn Other)
[edit] DeleteInventory
[edit] Died
[edit] DropDecoration
function DropDecoration ()
[edit] FearThisSpot
function FearThisSpot (Actor ASpot)
[edit] FindInventoryType
[edit] FireWeapon
function FireWeapon ()
[edit] Gasp
function Gasp ()
[edit] GetHumanName
function string GetHumanName ()
Overrides: Actor.GetHumanName
[edit] GetRating
function float GetRating ()
[edit] Gibbed
[edit] gibbedBy
function gibbedBy (Actor Other)
[edit] GrabDecoration
function GrabDecoration ()
[edit] HandleHelpMessageFrom
function HandleHelpMessageFrom (Pawn Other)
[edit] HidePlayer
function HidePlayer ()
[edit] InitPlayerReplicationInfo
function InitPlayerReplicationInfo ()
[edit] JumpOffPawn
function JumpOffPawn ()
[edit] Killed
[edit] KillMessage
[edit] PlayBigDeath
function PlayBigDeath (name DamageType)
[edit] PlayCrawling
function PlayCrawling ()
[edit] PlayDeathHit
function PlayDeathHit (float Damage, Object.Vector HitLocation, name damageType, Object.Vector Momentum)
[edit] PlayDive
function PlayDive ()
[edit] PlayDuck
function PlayDuck ()
[edit] PlayDying
function PlayDying (name DamageType, Object.Vector HitLoc)
[edit] PlayFiring
function PlayFiring ()
[edit] PlayGutDeath
function PlayGutDeath (name DamageType)
[edit] PlayGutHit
function PlayGutHit (float tweentime)
[edit] PlayHeadDeath
function PlayHeadDeath (name DamageType)
[edit] PlayHeadHit
function PlayHeadHit (float tweentime)
[edit] PlayHit
[edit] PlayInAir
function PlayInAir ()
[edit] PlayLanded
function PlayLanded (float impactVel)
[edit] PlayLeftDeath
function PlayLeftDeath (name DamageType)
[edit] PlayLeftHit
function PlayLeftHit (float tweentime)
[edit] PlayMovingAttack
function PlayMovingAttack ()
[edit] PlayOutOfWater
function PlayOutOfWater ()
[edit] PlayPatrolStop
function PlayPatrolStop ()
[edit] PlayRecoil
function PlayRecoil (float Rate)
[edit] PlayRightDeath
function PlayRightDeath (name DamageType)
[edit] PlayRightHit
function PlayRightHit (float tweentime)
[edit] PlayRunning
function PlayRunning ()
[edit] PlayTakeHit
[edit] PlayTakeHitSound
[edit] PlayThreatening
function PlayThreatening ()
[edit] PlayTurning
function PlayTurning ()
[edit] PlayVictoryDance
function PlayVictoryDance ()
[edit] PlayWaiting
function PlayWaiting ()
[edit] PlayWaitingAmbush
function PlayWaitingAmbush ()
[edit] PlayWalking
function PlayWalking ()
[edit] PlayWeaponSwitch
function PlayWeaponSwitch (Weapon NewWeapon)
[edit] PreSetMovement
function PreSetMovement ()
[edit] RestartPlayer
function RestartPlayer ()
[edit] SendGlobalMessage
function SendGlobalMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait)
[edit] SendTeamMessage
function SendTeamMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait)
[edit] SendVoiceMessage
function SendVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype)
[edit] SetDefaultDisplayProperties
function SetDefaultDisplayProperties ()
Overrides: Actor.SetDefaultDisplayProperties
[edit] SetDisplayProperties
function SetDisplayProperties (Actor.ERenderStyle NewStyle, Texture NewTexture, bool bLighting, bool bEnviroMap)
Overrides: Actor.SetDisplayProperties
[edit] SetMesh
simulated function SetMesh ()
[edit] SetMovementPhysics
function SetMovementPhysics ()
[edit] ShakeView
[edit] SpawnCarcass
function Carcass SpawnCarcass ()
[edit] SpawnGibbedCarcass
function SpawnGibbedCarcass ()
[edit] SpecialFire
function SpecialFire ()
[edit] StopFiring
function StopFiring ()
[edit] TakeFallingDamage
function TakeFallingDamage ()
[edit] TeamBroadcast
function TeamBroadcast (coerce string Msg)
[edit] TossWeapon
function TossWeapon ()
[edit] TraceShot
function Actor TraceShot (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector EndTrace, Object.Vector StartTrace)
[edit] TweenToFalling
function TweenToFalling ()
[edit] TweenToFighter
function TweenToFighter (float tweentime)
[edit] TweenToPatrolStop
function TweenToPatrolStop (float tweentime)
[edit] TweenToRunning
function TweenToRunning (float tweentime)
[edit] TweenToSwimming
function TweenToSwimming (float tweentime)
[edit] TweenToWaiting
function TweenToWaiting (float tweentime)
[edit] TweenToWalking
function TweenToWalking (float tweentime)
[edit] UnderLift
function UnderLift (Mover M)
