Mostly Harmless

UE1:Pawn instance functions (RTNP)

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RTNP Object >> Actor >> Pawn (instance functions)

Contents

Pawn instance functions in other games:
U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
Other member categories for this class:
functions, internal variables

[edit] Instance functions

[edit] AddInventory

function bool AddInventory (Inventory NewItem)


[edit] AddVelocity

function AddVelocity (Object.Vector NewVelocity)


[edit] AdjustAim

function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)


[edit] AdjustDesireFor

function float AdjustDesireFor (Inventory Inv)


[edit] AdjustHitLocation

function bool AdjustHitLocation (out Object.Vector HitLocation, Object.Vector TraceDir)


[edit] AdjustToss

function Object.Rotator AdjustToss (float projSpeed, Object.Vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)


[edit] BotVoiceMessage

function BotVoiceMessage (name messagetype, byte MessageID, Pawn Sender)


[edit] ChangedWeapon

function ChangedWeapon ()


[edit] CheckFutureSight

function bool CheckFutureSight (float DeltaTime)


[edit] CheckWaterJump

function bool CheckWaterJump (out Object.Vector WallNormal)


[edit] ClientDying

function ClientDying (name DamageType, Object.Vector HitLocation)


[edit] ClientGameEnded

function ClientGameEnded ()


[edit] ClientReStart

function ClientReStart ()


[edit] ClientSetLocation

function ClientSetLocation (Object.Vector NewLocation, Object.Rotator NewRotation)


[edit] ClientSetRotation

function ClientSetRotation (Object.Rotator NewRotation)


[edit] ClientVoiceMessage

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)


[edit] damageAttitudeTo

function damageAttitudeTo (Pawn Other)


[edit] DeleteInventory

function bool DeleteInventory (Inventory Item)


[edit] Died

function Died (Pawn Killer, name damageType, Object.Vector HitLocation)


[edit] DropDecoration

function DropDecoration ()


[edit] FearThisSpot

function FearThisSpot (Actor ASpot)


[edit] FindInventoryType

function Inventory FindInventoryType (Class DesiredClass)


[edit] FireWeapon

function FireWeapon ()


[edit] Gasp

function Gasp ()


[edit] GetHumanName

function string GetHumanName ()

Overrides: Actor.GetHumanName


[edit] GetRating

function float GetRating ()


[edit] Gibbed

function bool Gibbed (name damageType)


[edit] gibbedBy

function gibbedBy (Actor Other)


[edit] GrabDecoration

function GrabDecoration ()


[edit] HandleHelpMessageFrom

function HandleHelpMessageFrom (Pawn Other)


[edit] HidePlayer

function HidePlayer ()


[edit] InitPlayerReplicationInfo

function InitPlayerReplicationInfo ()


[edit] JumpOffPawn

function JumpOffPawn ()


[edit] Killed

function Killed (Pawn Killer, Pawn Other, name damageType)


[edit] KillMessage

function string KillMessage (name damageType, Pawn Other)


[edit] PlayBigDeath

function PlayBigDeath (name DamageType)


[edit] PlayCrawling

function PlayCrawling ()


[edit] PlayDeathHit

function PlayDeathHit (float Damage, Object.Vector HitLocation, name damageType)


[edit] PlayDive

function PlayDive ()


[edit] PlayDuck

function PlayDuck ()


[edit] PlayDying

function PlayDying (name DamageType, Object.Vector HitLoc)


[edit] PlayFiring

function PlayFiring ()


[edit] PlayGutDeath

function PlayGutDeath (name DamageType)


[edit] PlayGutHit

function PlayGutHit (float tweentime)


[edit] PlayHeadDeath

function PlayHeadDeath (name DamageType)


[edit] PlayHeadHit

function PlayHeadHit (float tweentime)


[edit] PlayHit

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, float MomentumZ)


[edit] PlayInAir

function PlayInAir ()


[edit] PlayLanded

function PlayLanded (float impactVel)


[edit] PlayLeftDeath

function PlayLeftDeath (name DamageType)


[edit] PlayLeftHit

function PlayLeftHit (float tweentime)


[edit] PlayMovingAttack

function PlayMovingAttack ()


[edit] PlayOutOfWater

function PlayOutOfWater ()


[edit] PlayPatrolStop

function PlayPatrolStop ()


[edit] PlayRecoil

function PlayRecoil (float Rate)


[edit] PlayRightDeath

function PlayRightDeath (name DamageType)


[edit] PlayRightHit

function PlayRightHit (float tweentime)


[edit] PlayRunning

function PlayRunning ()


[edit] PlayTakeHit

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int damage)


[edit] PlayTakeHitSound

function PlayTakeHitSound (int Damage, name damageType, int Mult)


[edit] PlayThreatening

function PlayThreatening ()


[edit] PlayTurning

function PlayTurning ()


[edit] PlayVictoryDance

function PlayVictoryDance ()


[edit] PlayWaiting

function PlayWaiting ()


[edit] PlayWaitingAmbush

function PlayWaitingAmbush ()


[edit] PlayWalking

function PlayWalking ()


[edit] PlayWeaponSwitch

function PlayWeaponSwitch (Weapon NewWeapon)


[edit] PreSetMovement

function PreSetMovement ()


[edit] RestartPlayer

function RestartPlayer ()


[edit] SendVoiceMessage

function SendVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype)


[edit] SetDefaultDisplayProperties

function SetDefaultDisplayProperties ()

Overrides: Actor.SetDefaultDisplayProperties


[edit] SetDisplayProperties

function SetDisplayProperties (Actor.ERenderStyle NewStyle, Texture NewTexture, bool bLighting, bool bEnviroMap)

Overrides: Actor.SetDisplayProperties


[edit] SetMovementPhysics

function SetMovementPhysics ()


[edit] SpawnCarcass

function Carcass SpawnCarcass ()


[edit] SpawnGibbedCarcass

function SpawnGibbedCarcass ()


[edit] SpecialFire

function SpecialFire ()


[edit] StopFiring

function StopFiring ()


[edit] SwitchToBestWeapon

function bool SwitchToBestWeapon ()


[edit] TeamBroadcast

function TeamBroadcast (coerce string Msg)


[edit] TossWeapon

function TossWeapon ()


[edit] TraceShot

function Actor TraceShot (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector EndTrace, Object.Vector StartTrace)


[edit] TweenToFalling

function TweenToFalling ()


[edit] TweenToFighter

function TweenToFighter (float tweentime)


[edit] TweenToPatrolStop

function TweenToPatrolStop (float tweentime)


[edit] TweenToRunning

function TweenToRunning (float tweentime)


[edit] TweenToSwimming

function TweenToSwimming (float tweentime)


[edit] TweenToWaiting

function TweenToWaiting (float tweentime)


[edit] TweenToWalking

function TweenToWalking (float tweentime)


[edit] UnderLift

function UnderLift (Mover M)


[edit] WarnTarget

function WarnTarget (Pawn shooter, float projSpeed, Object.Vector FireDir)