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UE2:Pawn instance functions (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
- Pawn instance functions in other games:
- RTNP, U1, U2, U2XMP, UDK, UT, UT2003, UT2004, UT3
- Other member categories for this class:
- events, internal variables
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[edit] Instance functions
[edit] AddInventory
[edit] AddVelocity
function AddVelocity (Object.Vector NewVelocity)
[edit] AdjustAim
simulated final function Object.Rotator AdjustAim (Ammunition FiredAmmunition, Object.Vector projStart, int aimerror)
[edit] AdjustedStrength
function float AdjustedStrength ()
[edit] BecomeViewTarget
function BecomeViewTarget ()
Overrides: Actor.BecomeViewTarget
[edit] CalcDrawOffset
simulated function Object.Vector CalcDrawOffset (Inventory Inv)
[edit] CanDoubleJump
function bool CanDoubleJump ()
[edit] CanGrabLadder
function bool CanGrabLadder ()
[edit] CannotJumpNow
function bool CannotJumpNow ()
[edit] CanSplash
function bool CanSplash ()
Overrides: Actor.CanSplash
[edit] CanThrowWeapon
simulated function bool CanThrowWeapon ()
[edit] CanTrigger
[edit] ChangedWeapon
function ChangedWeapon ()
[edit] CheckBob
function CheckBob (float DeltaTime, Object.Vector Y)
[edit] CheckWaterJump
function bool CheckWaterJump (out Object.Vector WallNormal)
[edit] ChunkUp
[edit] ClientDying
[edit] ClientReStart
function ClientReStart ()
[edit] ClientSetLocation
function ClientSetLocation (Object.Vector NewLocation, Object.Rotator NewRotation)
[edit] ClientSetRotation
function ClientSetRotation (Object.Rotator NewRotation)
[edit] ClimbLadder
function ClimbLadder (LadderVolume L)
[edit] CreateInventory
function CreateInventory (string InventoryClassName)
[edit] DeleteInventory
function DeleteInventory (Inventory Item)
[edit] Died
[edit] DisplayDebug
Overrides: Actor.DisplayDebug
[edit] Dodge
function bool Dodge (Actor.EDoubleClickDir DoubleClickMove)
[edit] DoDoubleJump
function DoDoubleJump (bool bUpdating)
[edit] DoJump
[edit] DrawHUD
function DrawHUD (Canvas Canvas)
[edit] DropToGround
function DropToGround ()
[edit] EndClimbLadder
function EndClimbLadder (LadderVolume OldLadder)
[edit] EyePosition
simulated function Object.Vector EyePosition ()
[edit] FaceRotation
simulated function FaceRotation (Object.Rotator NewRotation, float DeltaTime)
[edit] FindInventoryType
[edit] Fire
function Fire (optional float F)
[edit] Gasp
function Gasp ()
[edit] GetDemoRecordingWeapon
simulated function Weapon GetDemoRecordingWeapon ()
[edit] GetHumanReadableName
simulated function string GetHumanReadableName ()
Overrides: Actor.GetHumanReadableName
[edit] GetKillerController
function Controller GetKillerController ()
[edit] GetMoveTarget
function Actor GetMoveTarget ()
[edit] GetTeam
function TeamInfo GetTeam ()
[edit] GetViewRotation
simulated function Object.Rotator GetViewRotation ()
[edit] GetWeaponBoneFor
[edit] Gibbed
[edit] gibbedBy
function gibbedBy (Actor Other)
[edit] GiveWeapon
function GiveWeapon (string aClassName)
[edit] HandlePickup
function HandlePickup (Pickup pick)
[edit] HoldCarriedObject
function HoldCarriedObject (CarriedObject O, name AttachmentBone)
[edit] InCurrentCombo
function bool InCurrentCombo ()
[edit] InGodMode
final function bool InGodMode ()
[edit] IsFirstPerson
simulated function bool IsFirstPerson ()
[edit] IsHumanControlled
simulated function bool IsHumanControlled ()
[edit] IsInPain
function bool IsInPain ()
Overrides: Actor.IsInPain
[edit] IsLocallyControlled
simulated function bool IsLocallyControlled ()
[edit] IsPlayerPawn
simulated function bool IsPlayerPawn ()
[edit] JumpOffPawn
function JumpOffPawn ()
[edit] JumpOutOfWater
function JumpOutOfWater (Object.Vector jumpDir)
[edit] LineOfSightTo
[edit] ModifiedPlayerViewOffset
function Object.Vector ModifiedPlayerViewOffset (Inventory Inv)
[edit] NearMoveTarget
function bool NearMoveTarget ()
[edit] PlayDyingSound
function PlayDyingSound ()
[edit] PlayFiring
[edit] PlayHit
function PlayHit (float Damage, Pawn InstigatedBy, Object.Vector HitLocation, class<DamageType> damageType, Object.Vector Momentum)
[edit] PlayLanded
function PlayLanded (float impactVel)
[edit] PlayMoverHitSound
function PlayMoverHitSound ()
[edit] PlayMoving
simulated function PlayMoving ()
[edit] PlayTakeHit
[edit] PlayTeleportEffect
Overrides: Actor.PlayTeleportEffect
[edit] PlayVictoryAnimation
function PlayVictoryAnimation ()
[edit] PlayWaiting
simulated function PlayWaiting ()
[edit] PlayWeaponSwitch
function PlayWeaponSwitch (Weapon NewWeapon)
[edit] PointOfView
simulated function bool PointOfView ()
[edit] PossessedBy
function PossessedBy (Controller C)
[edit] PressingAltFire
simulated final function bool PressingAltFire ()
[edit] PressingFire
simulated final function bool PressingFire ()
[edit] ReceiveLocalizedMessage
function ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
[edit] Reset
function Reset ()
Overrides: Actor.Reset
[edit] RestartPlayer
function RestartPlayer ()
[edit] ServerChangedWeapon
[edit] SetDefaultDisplayProperties
function SetDefaultDisplayProperties ()
Overrides: Actor.SetDefaultDisplayProperties
[edit] SetDisplayProperties
Overrides: Actor.SetDisplayProperties
[edit] SetMesh
simulated function SetMesh ()
[edit] SetMovementPhysics
function SetMovementPhysics ()
[edit] SetMoveTarget
function SetMoveTarget (Actor NewTarget)
[edit] SetViewRotation
simulated function SetViewRotation (Object.Rotator NewRotation)
[edit] ShootSpecial
[edit] ShouldCrouch
function ShouldCrouch (bool Crouch)
[edit] SpecialCalcView
function bool SpecialCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
[edit] TakeDrowningDamage
function TakeDrowningDamage ()
[edit] TakeFallingDamage
function TakeFallingDamage ()
[edit] TossWeapon
function TossWeapon (Object.Vector TossVel)
[edit] TouchingWaterVolume
function bool TouchingWaterVolume ()
[edit] UnPossessed
function UnPossessed ()
[edit] UpdateRocketAcceleration
[edit] WasPlayerPawn
simulated function bool WasPlayerPawn ()
[edit] WeaponBob
function Object.Vector WeaponBob (float BobDamping)
