I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:Pawn events (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
- Pawn events in other games:
- U2, UDK, UT2003, UT2004, UT3
- Other member categories for this class:
- instance functions, internal variables
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[edit] Events
[edit] AnimEnd
simulated event AnimEnd (int Channel)
Overrides: Actor.AnimEnd
[edit] BaseChange
singular event BaseChange ()
Overrides: Actor.BaseChange
[edit] BreathTimer
event BreathTimer ()
[edit] ChangeAnimation
simulated event ChangeAnimation ()
[edit] ClientMessage
[edit] Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
[edit] EncroachedBy
event EncroachedBy (Actor Other)
Overrides: Actor.EncroachedBy
[edit] EncroachingOn
Overrides: Actor.EncroachingOn
[edit] EndCrouch
event EndCrouch (float HeightAdjust)
[edit] Falling
event Falling ()
Overrides: Actor.Falling
[edit] FellOutOfWorld
event FellOutOfWorld (Actor.eKillZType KillType)
Overrides: Actor.FellOutOfWorld
[edit] FinishedInterpolation
event FinishedInterpolation ()
Overrides: Actor.FinishedInterpolation
[edit] HeadVolumeChange
event HeadVolumeChange (PhysicsVolume newHeadVolume)
[edit] HitWall
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
[edit] KilledBy
event KilledBy (Pawn EventInstigator)
Overrides: Actor.KilledBy
[edit] Landed
event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
[edit] ModifyVelocity
simulated event ModifyVelocity (float DeltaTime, Object.Vector OldVelocity)
[edit] PlayDying
[edit] PlayFalling
simulated event PlayFalling ()
[edit] PlayJump
simulated event PlayJump ()
[edit] PlayLandingAnimation
simulated event PlayLandingAnimation (float ImpactVel)
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
[edit] SetAnimAction
simulated event SetAnimAction (name NewAction)
[edit] SetHeadScale
simulated event SetHeadScale (float NewScale)
[edit] SetWalking
event SetWalking (bool bNewIsWalking)
[edit] StartCrouch
event StartCrouch (float HeightAdjust)
[edit] StopPlayFiring
simulated event StopPlayFiring ()
[edit] TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
[edit] Trigger
Overrides: Actor.Trigger
[edit] UpdateEyeHeight
event UpdateEyeHeight (float DeltaTime)
