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UE1:FortStandard (UT)

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UT Object >> Actor >> Pawn >> StationaryPawn >> FortStandard
Package: 
BotPack

FortStandard.

Properties[edit]

Property group 'FortStandard'[edit]

bFinalFort[edit]

Type: bool


bFlashing[edit]

Type: bool


Default value: True

bForceRadius[edit]

Type: bool


bSayDestroyed[edit]

Type: bool


Default value: True

bSelfDisplayed[edit]

Type: bool


Default value: True

bTriggerOnly[edit]

Type: bool


ChargeDist[edit]

Type: float


Default value: 1000.0

DamageEvent[edit]

Type: name

Array size: 8


DamageEventThreshold[edit]

Type: float

Array size: 8


DefensePriority[edit]

Type: byte


DefenseTime[edit]

Type: int

how long defenders must defend base (in minutes)

Default value: 10

DestroyedMessage[edit]

Type: string

Modifiers: localized


Default value: "was destroyed!"

EndCamTag[edit]

Type: name


FallBackFort[edit]

Type: name

Fort to fallback to if this one is destroyed;

FortName[edit]

Type: string

Modifiers: localized


Default value: "Assault Target"

NearestPathNodeTag[edit]

Type: name


Internal variables[edit]

DamagePointer[edit]

Type: int


Defender[edit]

Type: Pawn


LastHelpMessage[edit]

Type: float


NearestPath[edit]

Type: NavigationPoint


TotalDamage[edit]

Type: float


Default values[edit]

Property Value
bAlwaysRelevant True
bBlockActors False
bBlockPlayers False
bUnlit True
Health 100
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 170
LightRadius 12
LightSaturation 96
Mesh LodMesh'UnrealI.Flag1M'
Skin Texture'UnrealI.Skins.JFlag11'
SoundRadius 255
SoundVolume 255

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Pawn.Destroyed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.TakeDamage


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions[edit]

DestroyFort[edit]

function DestroyFort (Pawn InstigatedBy)


GetHumanName[edit]

function string GetHumanName ()

Overrides: Pawn.GetHumanName