My program doesn't have bugs. It just develops random features.

UE1:NaliFruit (UT)

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UT Object >> Actor >> Inventory >> Pickup >> Health >> NaliFruit
Package: 
UnrealShare
This class in other games:
RTNP, U1

NaliFruit.

Properties[edit]

Property group 'NaliFruit'[edit]

bGrowWhenSeen[edit]

Type: bool


Default values[edit]

Property Value
CollisionHeight 21.0
HealingAmount 0
Mesh LodMesh'UnrealShare.NaliFruitMesh'
PickupMessage "You picked the Nali Healing Fruit +"
PickupViewMesh LodMesh'UnrealShare.NaliFruitMesh'
RespawnTime 5.0

Events[edit]

BotDesireability[edit]

event float BotDesireability (Pawn Bot)

Overrides: Health.BotDesireability


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Inventory.PostBeginPlay


States[edit]

Pickup[edit]

Inherits from: Health.Pickup

Modifiers: auto

Pickup.Timer[edit]

event Timer ()

Overrides: Inventory.Pickup.Timer


Pickup.Touch[edit]

event Touch (Actor Other)

Overrides: Health.Pickup.Touch