My program doesn't have bugs. It just develops random features.

UE1:OEMEnd (RTNP)

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RTNP Object >> Actor >> Keypoint >> OEMEnd

Contents

Package: 
UnrealShare
This class in other games:
U1, UT

OEMEnd.

[edit] Properties

[edit] Toucher

Type: PlayerPawn


[edit] Default values

Property Value
bCollideActors True
bStatic False
CollisionHeight 50.0
CollisionRadius 50.0

[edit] Events

[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Touch

event Touch (Actor Other)

Overrides: Actor.Touch


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