Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:PathNodeIterator (RTNP)
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Contents |
- Package:
- UPak
- Direct subclass:
- PawnPathNodeIterator
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PathNodeIterator.uc $Author: Deb $ $Date: 4/23/99 12:13p $ $Revision: 1 $
Properties
NodeCost
Type: int
NodeCount
Type: int
NodeIndex
Type: int
NodePath
Type: NavigationPoint
Array size: 64 (64 )
NodeStart
Type: Object.Vector
Default values
| Property | Value |
|---|---|
| bHidden | True |
| bMovable | False |
Instance functions
BuildPath
intrinsic final function BuildPath (Object.Vector Start, Object.Vector End)
GetCurrent
intrinsic final function NavigationPoint GetCurrent ()
GetFirst
intrinsic final function NavigationPoint GetFirst ()
GetLast
intrinsic final function NavigationPoint GetLast ()
GetLastVisible
intrinsic final function NavigationPoint GetLastVisible ()
GetNext
intrinsic final function NavigationPoint GetNext ()
GetPrevious
intrinsic final function NavigationPoint GetPrevious ()
