My program doesn't have bugs. It just develops random features.

UE1:RingExplosion3 (UT)

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UT Object >> Actor >> Effects >> RingExplosion >> RingExplosion3
Package: 
UnrealShare
This class in other games:
RTNP, U1

RingExplosion3.

Default values[edit]

Property Value
DrawScale 1.25
Skin FireTexture'UnrealShare.Effect55.fireeffect55'

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: RingExplosion.PostBeginPlay