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UE1:ShockBeam (UT)
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Contents |
- Package:
- BotPack
- Direct subclass:
- ShockBeam2
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ShockBeam.
[edit] Properties
[edit] MoveAmount
Type: Object.Vector
[edit] NumPuffs
Type: int
[edit] Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| bFixedRotationDir | True | ||||
| bParticles | True | ||||
| bUnlit | True | ||||
| DesiredRotation |
|
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| DrawScale | 0.44 | ||||
| DrawType | DT_Mesh | ||||
| LifeSpan | 0.27 | ||||
| Mesh | LodMesh'Botpack.Shockbm' | ||||
| Physics | PHYS_Rotating | ||||
| RemoteRole | ROLE_SimulatedProxy | ||||
| Rotation |
|
||||
| RotationRate |
|
||||
| Style | STY_Translucent | ||||
| Texture | Texture'Botpack.Effects.jenergy2' |
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Timer
simulated event Timer ()
Overrides: Actor.Timer
