Mostly Harmless
UE1:SparkBit (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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SparkBit.
[edit] Properties
[edit] BurnTime
Type: float
Default value: 0.1
[edit] InitialBrightness
Type: float
[edit] PassedTime
Type: float
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 123 |
| bBounce | True |
| bCollideActors | True |
| bCollideWorld | True |
| bNetOptional | True |
| bUnlit | True |
| CollisionHeight | 1.0 |
| CollisionRadius | 1.0 |
| DrawScale | 0.3 |
| DrawType | DT_Mesh |
| LightBrightness | 130 |
| LightHue | 120 |
| LightRadius | 1 |
| LightSaturation | 200 |
| LightType | LT_Steady |
| Physics | PHYS_Falling |
| RemoteRole | ROLE_SimulatedProxy |
| Texture | None |
[edit] States
[edit] Burning
Modifiers: auto
[edit] Burning.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
[edit] Burning.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
[edit] Burning.Timer
simulated event Timer ()
Overrides: Actor.Timer (global)
[edit] Burning.ZoneChange
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)
