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UE1:SpeechWindow (UT)

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UT Object >> UWindowBase >> UWindowWindow >> NotifyWindow >> SpeechWindow
Package: 
UTMenu
Direct subclasses:
OrdersChildWindow, PhysicalChildWindow, SpeechChildWindow, TargetChildWindow

null

Properties

bFadeIn

Type: bool


bFadeOut

Type: bool


BottomButton

Type: SpeechButton


BottomTexture

Type: Texture


Default value: Texture'UTMenu.Skins.OrdersBtm'

bSlideIn

Type: bool


bSlideOut

Type: bool


ButtonClass

Type: class<SpeechButton>


Default value: Class'UTMenu.SpeechButton'

currentkey

Type: byte


CurrentType

Type: int


FadeFactor

Type: float


IdentifyTarget

Type: PlayerReplicationInfo


NumOptions

Type: int


Default value: 7

OptionButtons

Type: SpeechButton

Array size: 32


Options

Type: string

Array size: 32

Modifiers: localized


Default value, index 0: "Acknowledge"

Default value, index 1: "Friendly Fire"

Default value, index 2: "Orders"

Default value, index 3: "Taunts"

Default value, index 4: "Other/Misc"

Default value, index 5: "Gesture"

Default value, index 6: "Order This Bot"

SpeechChild

Type: SpeechWindow


TopButton

Type: SpeechButton


TopTexture

Type: Texture


Default value: Texture'UTMenu.Skins.OrdersTop'

WindowTitle

Type: string

Modifiers: localized


Default value: "Orders"

XOffset

Type: float


Functions

Events

KeyEvent

event bool KeyEvent (byte Key, byte Action, float Delta)


Other instance functions

BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created

function Created ()

Overrides: UWindowWindow.Created


FadeIn

function FadeIn ()


FadeOut

function FadeOut ()


HideChildren

function HideChildren ()


Notify

function Notify (UWindowWindow B, byte E)

Overrides: NotifyWindow.Notify


SetButtonTextures

function SetButtonTextures (int i, optional bool bLeft, optional bool bRight, optional bool bPreserve)


SlideInWindow

function SlideInWindow ()


SlideOutWindow

function SlideOutWindow ()


Tick

function Tick (float Delta)

Overrides: UWindowWindow.Tick