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UE1:SpeechWindow (UT)

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UT Object >> UWindowBase >> UWindowWindow >> NotifyWindow >> SpeechWindow
Package: 
UTMenu
Direct subclasses:
OrdersChildWindow, PhysicalChildWindow, SpeechChildWindow, TargetChildWindow

null

Properties[edit]

bFadeIn[edit]

Type: bool


bFadeOut[edit]

Type: bool


BottomButton[edit]

Type: SpeechButton


BottomTexture[edit]

Type: Texture


Default value: Texture'UTMenu.Skins.OrdersBtm'

bSlideIn[edit]

Type: bool


bSlideOut[edit]

Type: bool


ButtonClass[edit]

Type: class<SpeechButton>


Default value: Class'UTMenu.SpeechButton'

currentkey[edit]

Type: byte


CurrentType[edit]

Type: int


FadeFactor[edit]

Type: float


IdentifyTarget[edit]

Type: PlayerReplicationInfo


NumOptions[edit]

Type: int


Default value: 7

OptionButtons[edit]

Type: SpeechButton

Array size: 32


Options[edit]

Type: string

Array size: 32

Modifiers: localized


Default value, index 0: "Acknowledge"

Default value, index 1: "Friendly Fire"

Default value, index 2: "Orders"

Default value, index 3: "Taunts"

Default value, index 4: "Other/Misc"

Default value, index 5: "Gesture"

Default value, index 6: "Order This Bot"

SpeechChild[edit]

Type: SpeechWindow


TopButton[edit]

Type: SpeechButton


TopTexture[edit]

Type: Texture


Default value: Texture'UTMenu.Skins.OrdersTop'

WindowTitle[edit]

Type: string

Modifiers: localized


Default value: "Orders"

XOffset[edit]

Type: float


Functions[edit]

Events[edit]

KeyEvent[edit]

event bool KeyEvent (byte Key, byte Action, float Delta)


Other instance functions[edit]

BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


FadeIn[edit]

function FadeIn ()


FadeOut[edit]

function FadeOut ()


HideChildren[edit]

function HideChildren ()


Notify[edit]

function Notify (UWindowWindow B, byte E)

Overrides: NotifyWindow.Notify


SetButtonTextures[edit]

function SetButtonTextures (int i, optional bool bLeft, optional bool bRight, optional bool bPreserve)


SlideInWindow[edit]

function SlideInWindow ()


SlideOutWindow[edit]

function SlideOutWindow ()


Tick[edit]

function Tick (float Delta)

Overrides: UWindowWindow.Tick