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UE1:SpeedShadow (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Relics
A "shadow" effect left behind by players with the Relic of Speed (RelicSpeedInventory) that is spawned by the SpeedShell.
[edit] Default values
| Property | Value |
|---|---|
| AnimRate | 17.0 |
| bAnimLoop | True |
| bHighDetail | True |
| bOwnerNoSee | True |
| bUnlit | True |
| DrawType | DT_Mesh |
| LODBias | 0.1 |
| Mesh | LodMesh'Botpack.Soldier' |
| RemoteRole | ROLE_None |
| Style | STY_Translucent |
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Copies the player's current mesh, skins and animation frame, except that it is made translucent.
[edit] Tick
simulated event Tick (float Delta)
Overrides: Actor.Tick
Fades out the speed shadow so it vanishes after 1/3rd of a second. At this point the SpeedShadow is destroyed.
