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UE1:SpinnerProjectile (RTNP)
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| Object >> Actor >> Projectile >> SpinnerProjectile |
Contents |
- Package:
- UPak
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SpinnerProjectile.
[edit] Default values
| Property | Value |
|---|---|
| bBounce | True |
| bUnlit | True |
| Damage | 30.0 |
| DrawScale | 0.5 |
| DrawType | DT_Sprite |
| ImpactSound | Sound'UPak.Spinner.Hit' |
| LifeSpan | 7.3 |
| LightBrightness | 149 |
| LightEffect | LE_NonIncidence |
| LightHue | 165 |
| LightRadius | 4 |
| LightSaturation | 186 |
| LightType | LT_Steady |
| MaxSpeed | 500.0 |
| MomentumTransfer | 20000 |
| Physics | PHYS_Falling |
| RemoteRole | ROLE_SimulatedProxy |
| SpawnSound | Sound'UPak.Spinner.Fire' |
| Speed | 300.0 |
| Style | STY_Translucent |
| Texture | Texture'UPak.SpEffect.SpEffect.e8_a00' |
[edit] States
[edit] Flying
Modifiers: auto, simulated
[edit] Flying.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
[edit] Flying.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall (global)
[edit] Flying.Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode (global)
[edit] Flying.MakeSound
function MakeSound ()
[edit] Flying.ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
