My program doesn't have bugs. It just develops random features.

UE1:SpriteBallChild (U1)

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U1 Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteBallExplosion >> SpriteBallChild
Package: 
UnrealShare
This class in other games:
RTNP, UT

SpriteBallChild.

Default values[edit]

Property Value
bHighDetail True
DrawScale 2.5
LightEffect LE_None
LightType LT_None

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: SpriteBallExplosion.PostBeginPlay