My program doesn't have bugs. It just develops random features.

UE1:StatLog (U1)

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U1 Object >> Actor >> Info >> StatLog

Contents

Package: 
Engine
Direct subclass:
StatLogFile
This class in other games:
RTNP, U2XMP, UT

Logs game events for stat collection

ngLog, ngStats, and ngWorldStats are registered trademarks of NetGames USA, Inc. at http://www.netgamesusa.com All rights reserved. A ny and all occurrences of code related to supporting their products and services appears with their express permission.

[edit] Properties

[edit] Property group 'StatLog'

[edit] DecoderRingURL

Type: string


Default value: "http://unreal.epicgames.com/Unreal_Log_Decoder_Ring.html"

[edit] GameCreator

Type: string

Name of game creator.

Default value: "Epic MegaGames, Inc."

[edit] GameCreatorURL

Type: string

URL to info on game creator.

Default value: "http://www.epicgames.com/"

[edit] GameName

Type: string

Name of this game.

Default value: "Unreal"

[edit] LocalLogDir

Type: string


Default value: "..\Logs"

[edit] LocalStandard

Type: string

The standard this log is compliant to.

Default value: "ngLog"

[edit] LogInfoURL

Type: string

URL to info on logging standard.

Default value: "http://www.netgamesusa.com/ngLog/"

[edit] LogVersion

Type: string

Version of the log standard.

Default value: "1.2"

[edit] WorldLogDir

Type: string


Default value: "..\NetGamesUSA.com\ngWorldStats\logs"

[edit] WorldStandard

Type: string

The standard this log is compliant to.

Default value: "ngLog"

[edit] Internal variables

[edit] bWorld

Type: bool


[edit] Context

Type: int


[edit] TimeStamp

Type: float


[edit] Functions

[edit] Native functions

[edit] GetGMTRef

native final function string GetGMTRef ()


[edit] GetMapFileName

native final function string GetMapFileName ()


[edit] Events

[edit] BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


[edit] Tick

event Tick (float Delta)

Overrides: Actor.Tick


[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] FlushLog

function FlushLog ()


[edit] GetAbsoluteTime

function string GetAbsoluteTime ()


[edit] GetLogFileName

function string GetLogFileName ()


[edit] GetShortAbsoluteTime

function string GetShortAbsoluteTime ()


[edit] GetTimeStamp

function string GetTimeStamp ()


[edit] LogEventString

function LogEventString (string EventString)


[edit] LogGameEnd

function LogGameEnd (string Reason)


[edit] LogGameStart

function LogGameStart ()


[edit] LogItemActivate

function LogItemActivate (Inventory Item, Pawn Other)


[edit] LogItemDeactivate

function LogItemDeactivate (Inventory Item, Pawn Other)


[edit] LogKill

function LogKill (int KillerID, int VictimID, string KillerWeaponName, string VictimWeaponName, name DamageType)


[edit] LogMapParameters

function LogMapParameters ()


[edit] LogPickup

function LogPickup (Inventory Item, Pawn Other)


[edit] LogPings

function LogPings ()


[edit] LogPlayerConnect

function LogPlayerConnect (Pawn Player)


[edit] LogPlayerDisconnect

function LogPlayerDisconnect (Pawn Player)


[edit] LogPlayerInfo

function LogPlayerInfo (Pawn Player)


[edit] LogServerInfo

function LogServerInfo ()


[edit] LogSpecialEvent

function LogSpecialEvent (string EventType, optional coerce string Arg1, optional coerce string Arg2, optional coerce string Arg3, optional coerce string Arg4)


[edit] LogStandardInfo

function LogStandardInfo ()


[edit] LogSuicide

function LogSuicide (Pawn Killed, name DamageType)


[edit] LogTeamKill

function LogTeamKill (int KillerID, int VictimID, string KillerWeaponName, string VictimWeaponName, name DamageType)


[edit] LogTypingEvent

function LogTypingEvent (bool bTyping, Pawn Other)


[edit] StartLog

function StartLog ()


[edit] StopLog

function StopLog ()