My program doesn't have bugs. It just develops random features.
UE1:StatLog (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- StatLogFile
- This class in other games:
- RTNP, U2XMP, UT
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Logs game events for stat collection
ngLog, ngStats, and ngWorldStats are registered trademarks of NetGames USA, Inc. at http://www.netgamesusa.com All rights reserved. A ny and all occurrences of code related to supporting their products and services appears with their express permission.
[edit] Properties
[edit] Property group 'StatLog'
[edit] DecoderRingURL
Type: string
Default value: "http://unreal.epicgames.com/Unreal_Log_Decoder_Ring.html"
[edit] GameCreator
Type: string
Name of game creator.
Default value: "Epic MegaGames, Inc."
[edit] GameCreatorURL
Type: string
URL to info on game creator.
Default value: "http://www.epicgames.com/"
[edit] GameName
Type: string
Name of this game.
Default value: "Unreal"
[edit] LocalLogDir
Type: string
Default value: "..\Logs"
[edit] LocalStandard
Type: string
The standard this log is compliant to.
Default value: "ngLog"
[edit] LogInfoURL
Type: string
URL to info on logging standard.
Default value: "http://www.netgamesusa.com/ngLog/"
[edit] LogVersion
Type: string
Version of the log standard.
Default value: "1.2"
[edit] WorldLogDir
Type: string
Default value: "..\NetGamesUSA.com\ngWorldStats\logs"
[edit] WorldStandard
Type: string
The standard this log is compliant to.
Default value: "ngLog"
[edit] Internal variables
[edit] bWorld
Type: bool
[edit] Context
Type: int
[edit] TimeStamp
Type: float
[edit] Functions
[edit] Native functions
[edit] GetGMTRef
[edit] GetMapFileName
[edit] Events
[edit] BeginPlay
Overrides: Actor.BeginPlay
[edit] Tick
Overrides: Actor.Tick
[edit] Timer
Overrides: Actor.Timer
