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UE2:StatLog (U2XMP)

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U2XMP Object >> Actor >> Info >> StatLog

Contents

Package: 
Engine
Direct subclass:
StatLogFile
This class in other games:
RTNP, U1, UT

Logs game events for stat collection

ngLog, ngStats, and ngWorldStats are registered trademarks of NetGames USA, Inc. at http://www.netgamesusa.com All rights reserved. A ny and all occurrences of code related to supporting their products and services appears with their express permission.

[edit] Properties

[edit] Property group 'StatLog'

[edit] DecoderRingURL

Type: string

URL to log format decoder ring.

Default value: "http://unreal.epicgames.com/Unreal_Log_Decoder_Ring.html"

[edit] GameCreator

Type: string

Name of game creator.

Default value: "Epic MegaGames, Inc."

[edit] GameCreatorURL

Type: string

URL to info on game creator.

Default value: "http://www.epicgames.com/"

[edit] GameName

Type: string

Name of this game.

Default value: "Unreal"

[edit] LocalBatcherParams

Type: string

Modifiers: globalconfig

Batcher command line parameters.

[edit] LocalBatcherURL

Type: string

Modifiers: globalconfig

Batcher URL.

Default value: "../NetGamesUSA.com/ngStats/ngStatsUT.exe"

[edit] LocalLogDir

Type: string

Modifiers: globalconfig


Default value: "../Logs"

[edit] LocalStandard

Type: string

The standard this log is compliant to.

Default value: "ngLog"

[edit] LocalStatsURL

Type: string

Modifiers: globalconfig

URL to local stats information.

Default value: "../NetGamesUSA.com/ngStats/html/ngStats_Main.html"

[edit] LogInfoURL

Type: string

URL to info on logging standard.

Default value: "http://www.netgamesusa.com/ngLog/"

[edit] LogVersion

Type: string

Version of the log standard.

Default value: "1.2"

[edit] WorldBatcherParams

Type: string

Modifiers: globalconfig

Batcher command line parameters.

Default value: "-d ../NetGamesUSA.com/ngWorldStats/logs -g UT"

[edit] WorldBatcherURL

Type: string

Modifiers: globalconfig

Batcher URL.

Default value: "../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe"

[edit] WorldLogDir

Type: string

Modifiers: globalconfig


Default value: "../NetGamesUSA.com/ngWorldStats/logs"

[edit] WorldStandard

Type: string

The standard this log is compliant to.

Default value: "ngLog"

[edit] WorldStatsURL

Type: string

Modifiers: globalconfig

URL to world stats information.

Default value: "http://www.netgamesusa.com"

[edit] Internal variables

[edit] bBatchLocal

Type: bool

Modifiers: globalconfig


[edit] bWorld

Type: bool


[edit] bWorldBatcherError

Type: bool

Modifiers: globalconfig

An error occured last time we tried to process stats.

[edit] Context

Type: int


[edit] LocalLog

Type: StatLog


[edit] TimeStamp

Type: float


[edit] Functions

[edit] Static native functions

[edit] BatchLocal

native final static function BatchLocal ()


[edit] BrowseRelativeLocalURL

native static function BrowseRelativeLocalURL (string URL)


[edit] GetPlayerChecksum

native static function GetPlayerChecksum (PlayerController P, out string Checksum)


[edit] Native functions

[edit] ExecuteLocalLogBatcher

native final function ExecuteLocalLogBatcher ()


[edit] ExecuteSilentLogBatcher

native final function ExecuteSilentLogBatcher ()


[edit] ExecuteWorldLogBatcher

native final function ExecuteWorldLogBatcher ()


[edit] GetGMTRef

native final function string GetGMTRef ()


[edit] GetMapFileName

native final function string GetMapFileName ()


[edit] InitialCheck

native final function InitialCheck (GameInfo Game)


[edit] LogMutator

native final function LogMutator (Mutator M)


[edit] Events

[edit] BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


[edit] Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


[edit] GetLocalLogFileName

event string GetLocalLogFileName ()


[edit] LogGameSpecial

final event LogGameSpecial (string SpecialID, string SpecialParam)


[edit] LogGameSpecial2

final event LogGameSpecial2 (string SpecialID, string SpecialParam, string SpecialParam2)


[edit] Tick

event Tick (float Delta)

Overrides: Actor.Tick


[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] FlushLog

function FlushLog ()


[edit] GenerateLogs

function GenerateLogs (bool bLogLocal, bool bLogWorld)


[edit] GetAbsoluteTime

function string GetAbsoluteTime ()


[edit] GetShortAbsoluteTime

function string GetShortAbsoluteTime ()


[edit] GetTimeStamp

function string GetTimeStamp ()


[edit] LogEventString

function LogEventString (string EventString)


[edit] LogGameEnd

function LogGameEnd (string Reason)


[edit] LogGameStart

function LogGameStart ()


[edit] LogItemActivate

function LogItemActivate (Inventory Item, Pawn Other)


[edit] LogItemDeactivate

function LogItemDeactivate (Inventory Item, Pawn Other)


[edit] LogKill

function LogKill (PlayerReplicationInfo KillerPRI, PlayerReplicationInfo VictimPRI, string KillerWeaponName, string VictimWeaponName, class<DamageTypeDamageType)


[edit] LogMapParameters

function LogMapParameters ()


[edit] LogNameChange

function LogNameChange (Controller Other)


[edit] LogPickup

function LogPickup (Pickup Item, Pawn Other)


[edit] LogPings

function LogPings ()


[edit] LogPlayerConnect

function LogPlayerConnect (Controller Player, optional string Checksum)


[edit] LogPlayerDisconnect

function LogPlayerDisconnect (Controller Player)


[edit] LogPlayerInfo

function LogPlayerInfo (Controller Player)


[edit] LogServerInfo

function LogServerInfo ()


[edit] LogSpecialEvent

function LogSpecialEvent (string EventType, optional coerce string Arg1, optional coerce string Arg2, optional coerce string Arg3, optional coerce string Arg4)


[edit] LogStandardInfo

function LogStandardInfo ()


[edit] LogTeamChange

function LogTeamChange (Controller Other)


[edit] LogTypingEvent

function LogTypingEvent (bool bTyping, Controller Other)


[edit] LogWorldEventString

function LogWorldEventString (string EventString)


[edit] StartLog

function StartLog ()


[edit] StopLog

function StopLog ()


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