My program doesn't have bugs. It just develops random features.

UE1:StaticArea (UT)

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UT Object >> UWindowBase >> UWindowWindow >> StaticArea
Package: 
UTMenu

null

Properties[edit]

bHPanStatic[edit]

Type: bool


bVPanStatic[edit]

Type: bool


HStaticLoop[edit]

Type: bool


HStaticOffset[edit]

Type: float


Default value: -32.0

HStaticScale[edit]

Type: float


Default value: 1.0

HStaticTexture[edit]

Type: Texture


Default value: Texture'UTMenu.Skins.HScreenStatic1'

HStaticWidth[edit]

Type: float


Default value: 32.0

VStaticOffset[edit]

Type: float


Default value: -32.0

VStaticScale[edit]

Type: float


Default value: 1.0

VStaticTexture[edit]

Type: Texture


Default value: Texture'UTMenu.Skins.VScreenStatic'

Instance functions[edit]

CheckMousePassThrough[edit]

function bool CheckMousePassThrough (float X, float Y)

Overrides: UWindowWindow.CheckMousePassThrough


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint


Tick[edit]

function Tick (float Delta)

Overrides: UWindowWindow.Tick