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UE1:StaticArea (UT)

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UT Object >> UWindowBase >> UWindowWindow >> StaticArea

Contents

Package: 
UTMenu

null

[edit] Properties

[edit] bHPanStatic

Type: bool


[edit] bVPanStatic

Type: bool


[edit] HStaticLoop

Type: bool


[edit] HStaticOffset

Type: float


Default value: -32.0

[edit] HStaticScale

Type: float


Default value: 1.0

[edit] HStaticTexture

Type: Texture


Default value: Texture'UTMenu.Skins.HScreenStatic1'

[edit] HStaticWidth

Type: float


Default value: 32.0

[edit] VStaticOffset

Type: float


Default value: -32.0

[edit] VStaticScale

Type: float


Default value: 1.0

[edit] VStaticTexture

Type: Texture


Default value: Texture'UTMenu.Skins.VScreenStatic'

[edit] Instance functions

[edit] CheckMousePassThrough

function bool CheckMousePassThrough (float X, float Y)

Overrides: UWindowWindow.CheckMousePassThrough


[edit] Paint

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint


[edit] Tick

function Tick (float Delta)

Overrides: UWindowWindow.Tick