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UE1:StaticArea (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UWindowBase >> UWindowWindow >> StaticArea |
Contents |
- Package:
- UTMenu
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] bHPanStatic
Type: bool
[edit] bVPanStatic
Type: bool
[edit] HStaticLoop
Type: bool
[edit] HStaticOffset
Type: float
Default value: -32.0
[edit] HStaticScale
Type: float
Default value: 1.0
[edit] HStaticTexture
Type: Texture
Default value: Texture'UTMenu.Skins.HScreenStatic1'
[edit] HStaticWidth
Type: float
Default value: 32.0
[edit] VStaticOffset
Type: float
Default value: -32.0
[edit] VStaticScale
Type: float
Default value: 1.0
[edit] VStaticTexture
Type: Texture
Default value: Texture'UTMenu.Skins.VScreenStatic'
[edit] Instance functions
[edit] CheckMousePassThrough
Overrides: UWindowWindow.CheckMousePassThrough
[edit] Paint
Overrides: UWindowWindow.Paint
[edit] Tick
function Tick (float Delta)
Overrides: UWindowWindow.Tick
