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UE1:StaticArea (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UWindowBase >> UWindowWindow >> StaticArea |
- Package:
- UTMenu
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Properties[edit]
bHPanStatic[edit]
Type: bool
bVPanStatic[edit]
Type: bool
HStaticLoop[edit]
Type: bool
HStaticOffset[edit]
Type: float
Default value: -32.0
HStaticScale[edit]
Type: float
Default value: 1.0
HStaticTexture[edit]
Type: Texture
Default value: Texture'UTMenu.Skins.HScreenStatic1'
HStaticWidth[edit]
Type: float
Default value: 32.0
VStaticOffset[edit]
Type: float
Default value: -32.0
VStaticScale[edit]
Type: float
Default value: 1.0
VStaticTexture[edit]
Type: Texture
Default value: Texture'UTMenu.Skins.VScreenStatic'
Instance functions[edit]
CheckMousePassThrough[edit]
Overrides: UWindowWindow.CheckMousePassThrough
Paint[edit]
Overrides: UWindowWindow.Paint
Tick[edit]
function Tick (float Delta)
Overrides: UWindowWindow.Tick