I'm a doctor, not a mechanic
UE1:Table (RTNP)
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| Object >> Actor >> Decoration >> Table |
Contents |
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Table.
[edit] Properties
[edit] Property group 'Table'
[edit] FragChunks
Type: int
Default value: 17
[edit] Fragsize
Type: float
Default value: 1.0
[edit] Health
Type: int
Default value: 25
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockPlayers | True |
| bCollideActors | True |
| bCollideWorld | True |
| bStatic | False |
| CollisionHeight | 19.0 |
| CollisionRadius | 45.0 |
| DrawType | DT_Mesh |
| Mesh | LodMesh'UnrealI.Table1' |
[edit] States
[edit] Animate
Modifiers: auto
[edit] Animate.TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
