I'm a doctor, not a mechanic

UE1:Table (RTNP)

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RTNP Object >> Actor >> Decoration >> Table

Contents

Package: 
UnrealI
This class in other games:
U1, UT

Table.

[edit] Properties

[edit] Property group 'Table'

[edit] FragChunks

Type: int


Default value: 17

[edit] Fragsize

Type: float


Default value: 1.0

[edit] Health

Type: int


Default value: 25

[edit] Default values

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bStatic False
CollisionHeight 19.0
CollisionRadius 45.0
DrawType DT_Mesh
Mesh LodMesh'UnrealI.Table1'

[edit] States

[edit] Animate

Modifiers: auto

[edit] Animate.TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)