Always snap to grid

UE1:TargetShadow (UT)

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UT Object >> Actor >> Decal >> TargetShadow

Contents

Package: 
BotPack

null

[edit] Default values

Property Value
DrawScale 0.2
MultiDecalLevel 0
Rotation
Member Value
Pitch 16384
Texture Texture'Botpack.energymark'

[edit] Functions

[edit] Events

[edit] Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] AttachToSurface

function AttachToSurface ()

Overrides: Decal.AttachToSurface