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UE1:TransitionNullHUD (RTNP)

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RTNP Object >> Actor >> HUD >> UnrealHUD >> TransitionNullHUD

Contents

Package: 
UPak

/// TransitionNullHUD.

[edit] Properties

[edit] Property group 'TransitionNullHUD'

[edit] ASMDStat

Type: string

Modifiers: localized


Default value: "ASMD"

[edit] AutomagStat

Type: string

Modifiers: localized


Default value: "Automag"

[edit] CARStat

Type: string

Modifiers: localized


Default value: "Combat Assault Rifle"

[edit] DispersionStat

Type: string

Modifiers: localized


Default value: "Dispersion Pistol"

[edit] EightballStat

Type: string

Modifiers: localized


Default value: "Eightball"

[edit] FlakCannonStat

Type: string

Modifiers: localized


Default value: "FlakCannon"

[edit] GESBioRifleStat

Type: string

Modifiers: localized


Default value: "GES BioRifle"

[edit] GLStat

Type: string

Modifiers: localized


Default value: "GrenadeLauncher"

[edit] LogEntryMsg

Type: string

Modifiers: localized


Default value: "LOG ENTRY:"

[edit] Message1

Type: string

Modifiers: localized


[edit] Message2

Type: string

Modifiers: localized


[edit] Message3

Type: string

Modifiers: localized


[edit] Message4

Type: string

Modifiers: localized


[edit] Message5

Type: string

Modifiers: localized


[edit] MinigunStat

Type: string

Modifiers: localized


Default value: "Minigun"

[edit] RazorjackStat

Type: string

Modifiers: localized


Default value: "Razorjack"

[edit] RifleStat

Type: string

Modifiers: localized


Default value: "Rifle"

[edit] RLStat

Type: string

Modifiers: localized


Default value: "RocketLauncher"

[edit] Statheader

Type: string

Modifiers: localized


Default value: "Kill Statistics: "

[edit] StingerStat

Type: string

Modifiers: localized


Default value: "Stinger"

[edit] Title

Type: string

Modifiers: localized


[edit] TotalStat

Type: string

Modifiers: localized


Default value: "Total Kills"

[edit] Internal variables

See TransitionNullHUD internal variables.

[edit] Functions

[edit] Events

[edit] Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: UnrealHUD.PostBeginPlay


[edit] PostRender

simulated event PostRender (Canvas Canvas)

Overrides: UnrealHUD.PostRender


[edit] Timer

simulated event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] CheckDisplayStats

function CheckDisplayStats ()


[edit] DisplayText

function DisplayText (string Text, Canvas C)


[edit] DrawMOTD

simulated function DrawMOTD (Canvas Canvas)

Overrides: UnrealHUD.DrawMOTD


[edit] EndLevel

function EndLevel ()


[edit] GetText

function string GetText (int TextNum)


[edit] RedirectorSearch

function bool RedirectorSearch ()