My program doesn't have bugs. It just develops random features.
UE1:TransitionNullHUD (RTNP)
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/// TransitionNullHUD.
[edit] Properties
[edit] Property group 'TransitionNullHUD'
[edit] ASMDStat
Type: string
Modifiers: localized
Default value: "ASMD"
[edit] AutomagStat
Type: string
Modifiers: localized
Default value: "Automag"
[edit] CARStat
Type: string
Modifiers: localized
Default value: "Combat Assault Rifle"
[edit] DispersionStat
Type: string
Modifiers: localized
Default value: "Dispersion Pistol"
[edit] EightballStat
Type: string
Modifiers: localized
Default value: "Eightball"
[edit] FlakCannonStat
Type: string
Modifiers: localized
Default value: "FlakCannon"
[edit] GESBioRifleStat
Type: string
Modifiers: localized
Default value: "GES BioRifle"
[edit] GLStat
Type: string
Modifiers: localized
Default value: "GrenadeLauncher"
[edit] LogEntryMsg
Type: string
Modifiers: localized
Default value: "LOG ENTRY:"
[edit] Message1
Type: string
Modifiers: localized
[edit] Message2
Type: string
Modifiers: localized
[edit] Message3
Type: string
Modifiers: localized
[edit] Message4
Type: string
Modifiers: localized
[edit] Message5
Type: string
Modifiers: localized
[edit] MinigunStat
Type: string
Modifiers: localized
Default value: "Minigun"
[edit] RazorjackStat
Type: string
Modifiers: localized
Default value: "Razorjack"
[edit] RifleStat
Type: string
Modifiers: localized
Default value: "Rifle"
[edit] RLStat
Type: string
Modifiers: localized
Default value: "RocketLauncher"
[edit] Statheader
Type: string
Modifiers: localized
Default value: "Kill Statistics: "
[edit] StingerStat
Type: string
Modifiers: localized
Default value: "Stinger"
[edit] Title
Type: string
Modifiers: localized
[edit] TotalStat
Type: string
Modifiers: localized
Default value: "Total Kills"
[edit] Internal variables
See TransitionNullHUD internal variables.
[edit] Functions
[edit] Events
[edit] Destroyed
Overrides: Actor.Destroyed
[edit] PostBeginPlay
Overrides: UnrealHUD.PostBeginPlay
[edit] PostRender
Overrides: UnrealHUD.PostRender
[edit] Timer
Overrides: Actor.Timer
[edit] Other instance functions
[edit] CheckDisplayStats
[edit] DisplayText
[edit] DrawMOTD
Overrides: UnrealHUD.DrawMOTD
