I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:TransitionNullHUD (RTNP)
Contents
- 1 Properties
- 1.1 Property group 'TransitionNullHUD'
- 1.1.1 ASMDStat
- 1.1.2 AutomagStat
- 1.1.3 CARStat
- 1.1.4 DispersionStat
- 1.1.5 EightballStat
- 1.1.6 FlakCannonStat
- 1.1.7 GESBioRifleStat
- 1.1.8 GLStat
- 1.1.9 LogEntryMsg
- 1.1.10 Message1
- 1.1.11 Message2
- 1.1.12 Message3
- 1.1.13 Message4
- 1.1.14 Message5
- 1.1.15 MinigunStat
- 1.1.16 RazorjackStat
- 1.1.17 RifleStat
- 1.1.18 RLStat
- 1.1.19 Statheader
- 1.1.20 StingerStat
- 1.1.21 Title
- 1.1.22 TotalStat
- 1.2 Internal variables
- 1.1 Property group 'TransitionNullHUD'
- 2 Functions
- Package:
- UPak
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
/// TransitionNullHUD.
Properties[edit]
Property group 'TransitionNullHUD'[edit]
ASMDStat[edit]
Type: string
Modifiers: localized
Default value: "ASMD"
AutomagStat[edit]
Type: string
Modifiers: localized
Default value: "Automag"
CARStat[edit]
Type: string
Modifiers: localized
Default value: "Combat Assault Rifle"
DispersionStat[edit]
Type: string
Modifiers: localized
Default value: "Dispersion Pistol"
EightballStat[edit]
Type: string
Modifiers: localized
Default value: "Eightball"
FlakCannonStat[edit]
Type: string
Modifiers: localized
Default value: "FlakCannon"
GESBioRifleStat[edit]
Type: string
Modifiers: localized
Default value: "GES BioRifle"
GLStat[edit]
Type: string
Modifiers: localized
Default value: "GrenadeLauncher"
LogEntryMsg[edit]
Type: string
Modifiers: localized
Default value: "LOG ENTRY:"
Message1[edit]
Type: string
Modifiers: localized
Message2[edit]
Type: string
Modifiers: localized
Message3[edit]
Type: string
Modifiers: localized
Message4[edit]
Type: string
Modifiers: localized
Message5[edit]
Type: string
Modifiers: localized
MinigunStat[edit]
Type: string
Modifiers: localized
Default value: "Minigun"
RazorjackStat[edit]
Type: string
Modifiers: localized
Default value: "Razorjack"
RifleStat[edit]
Type: string
Modifiers: localized
Default value: "Rifle"
RLStat[edit]
Type: string
Modifiers: localized
Default value: "RocketLauncher"
Statheader[edit]
Type: string
Modifiers: localized
Default value: "Kill Statistics: "
StingerStat[edit]
Type: string
Modifiers: localized
Default value: "Stinger"
Title[edit]
Type: string
Modifiers: localized
TotalStat[edit]
Type: string
Modifiers: localized
Default value: "Total Kills"
Internal variables[edit]
See TransitionNullHUD internal variables.
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: Actor.Destroyed
PostBeginPlay[edit]
Overrides: UnrealHUD.PostBeginPlay
PostRender[edit]
Overrides: UnrealHUD.PostRender
Timer[edit]
Overrides: Actor.Timer
Other instance functions[edit]
CheckDisplayStats[edit]
DisplayText[edit]
DrawMOTD[edit]
Overrides: UnrealHUD.DrawMOTD