Always snap to grid

UE1:TransitionNullHUD (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
RTNP Object >> Actor >> HUD >> UnrealHUD >> TransitionNullHUD
Package: 
UPak

/// TransitionNullHUD.

Properties[edit]

Property group 'TransitionNullHUD'[edit]

ASMDStat[edit]

Type: string

Modifiers: localized


Default value: "ASMD"

AutomagStat[edit]

Type: string

Modifiers: localized


Default value: "Automag"

CARStat[edit]

Type: string

Modifiers: localized


Default value: "Combat Assault Rifle"

DispersionStat[edit]

Type: string

Modifiers: localized


Default value: "Dispersion Pistol"

EightballStat[edit]

Type: string

Modifiers: localized


Default value: "Eightball"

FlakCannonStat[edit]

Type: string

Modifiers: localized


Default value: "FlakCannon"

GESBioRifleStat[edit]

Type: string

Modifiers: localized


Default value: "GES BioRifle"

GLStat[edit]

Type: string

Modifiers: localized


Default value: "GrenadeLauncher"

LogEntryMsg[edit]

Type: string

Modifiers: localized


Default value: "LOG ENTRY:"

Message1[edit]

Type: string

Modifiers: localized


Message2[edit]

Type: string

Modifiers: localized


Message3[edit]

Type: string

Modifiers: localized


Message4[edit]

Type: string

Modifiers: localized


Message5[edit]

Type: string

Modifiers: localized


MinigunStat[edit]

Type: string

Modifiers: localized


Default value: "Minigun"

RazorjackStat[edit]

Type: string

Modifiers: localized


Default value: "Razorjack"

RifleStat[edit]

Type: string

Modifiers: localized


Default value: "Rifle"

RLStat[edit]

Type: string

Modifiers: localized


Default value: "RocketLauncher"

Statheader[edit]

Type: string

Modifiers: localized


Default value: "Kill Statistics: "

StingerStat[edit]

Type: string

Modifiers: localized


Default value: "Stinger"

Title[edit]

Type: string

Modifiers: localized


TotalStat[edit]

Type: string

Modifiers: localized


Default value: "Total Kills"

Internal variables[edit]

See TransitionNullHUD internal variables.

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: UnrealHUD.PostBeginPlay


PostRender[edit]

simulated event PostRender (Canvas Canvas)

Overrides: UnrealHUD.PostRender


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

CheckDisplayStats[edit]

function CheckDisplayStats ()


DisplayText[edit]

function DisplayText (string Text, Canvas C)


DrawMOTD[edit]

simulated function DrawMOTD (Canvas Canvas)

Overrides: UnrealHUD.DrawMOTD


EndLevel[edit]

function EndLevel ()


GetText[edit]

function string GetText (int TextNum)


RedirectorSearch[edit]

function bool RedirectorSearch ()