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UE1:UnrealHUD (RTNP)

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RTNP Object >> Actor >> HUD >> UnrealHUD
Package: 
UnrealShare
Direct subclasses:
CS_Hud, EndgameHud, IntroNullHud, SpectatorHud, TransitionNullHUD, UPakDebugHUD, UPakHUD, UnrealTeamHUD
This class in other games:
U1, UT

UnrealHUD Parent class of heads up display

Properties[edit]

Property group 'UnrealHUD'[edit]

AltTeamColor[edit]

Type: Object.Color

Array size: 4


Default value, index 0:

Member Value
R 200

Default value, index 1:

Member Value
B 187
G 94

Default value, index 2:

Member Value
G 128

Default value, index 3:

Member Value
B 128
G 255
R 255

Count[edit]

Type: int


CurTranY[edit]

Type: int


Default value: -128

SizeY[edit]

Type: int


TeamColor[edit]

Type: Object.Color

Array size: 4


Default value, index 0:

Member Value
R 255

Default value, index 1:

Member Value
B 255
G 128

Default value, index 2:

Member Value
G 255

Default value, index 3:

Member Value
G 255
R 255

TranslatorY[edit]

Type: int


Default value: -128

VersionMessage[edit]

Type: string

Modifiers: localized


Default value: "Version"

Internal variables[edit]

ArmorOffset[edit]

Type: int


bDisplayTran[edit]

Type: bool


bFlashTranslator[edit]

Type: bool


CurrentMessage[edit]

Type: string


GreenColor[edit]

Type: Object.Color


Default value:

Member Value
G 255

IdentifyFadeTime[edit]

Type: float


IdentifyHealth[edit]

Type: string

Modifiers: localized


Default value: "Health"

IdentifyName[edit]

Type: string

Modifiers: localized


Default value: "Name"

IdentifyTarget[edit]

Type: Pawn


MOTDFadeOutTime[edit]

Type: float


RedColor[edit]

Type: Object.Color


Default value:

Member Value
R 255

TeamName[edit]

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "Red Team: "

Default value, index 1: "Blue Team: "

Default value, index 2: "Green Team: "

Default value, index 3: "Gold Team: "

TranslatorTimer[edit]

Type: int


Default values[edit]

Property Value
MainMenuType Class'UnrealShare.UnrealMainMenu'

Structs[edit]

MessageStruct[edit]

name Type 
PlayerReplicationInfo PRI 

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostRender[edit]

simulated event PostRender (Canvas Canvas)

Overrides: HUD.PostRender


PreRender[edit]

simulated event PreRender (Canvas Canvas)

Overrides: HUD.PreRender


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

ChangeCrosshair[edit]

simulated function ChangeCrosshair (int d)

Overrides: HUD.ChangeCrosshair


ChangeHud[edit]

simulated function ChangeHud (int d)

Overrides: HUD.ChangeHud


CreateMenu[edit]

simulated function CreateMenu ()


DisplayMenu[edit]

simulated function DisplayMenu (Canvas Canvas)


DisplayMessages[edit]

simulated function bool DisplayMessages (Canvas Canvas)

Overrides: HUD.DisplayMessages


DisplayProgressMessage[edit]

simulated function DisplayProgressMessage (Canvas Canvas)


DrawAmmo[edit]

simulated function DrawAmmo (Canvas Canvas, int X, int Y)


DrawArmor[edit]

simulated function DrawArmor (Canvas Canvas, int X, int Y, bool bDrawOne)


DrawCrossHair[edit]

simulated function DrawCrossHair (Canvas Canvas, int StartX, int StartY)

Overrides: HUD.DrawCrossHair


DrawFragCount[edit]

simulated function DrawFragCount (Canvas Canvas, int X, int Y)


DrawHealth[edit]

simulated function DrawHealth (Canvas Canvas, int X, int Y)


DrawHudIcon[edit]

simulated function DrawHudIcon (Canvas Canvas, int X, int Y, Inventory Item)


DrawIconValue[edit]

simulated function DrawIconValue (Canvas Canvas, int Amount)


DrawIdentifyInfo[edit]

simulated function DrawIdentifyInfo (Canvas Canvas, float PosX, float PosY)


DrawInventory[edit]

simulated function DrawInventory (Canvas Canvas, int X, int Y, bool bDrawOne)


DrawMessageHeader[edit]

simulated function bool DrawMessageHeader (Canvas Canvas, MessageStruct ShortMessage, int YPos)


DrawMOTD[edit]

simulated function DrawMOTD (Canvas Canvas)


DrawNextMessagePart[edit]

simulated function float DrawNextMessagePart (Canvas Canvas, coerce string MString, float XOffset, int YPos)


DrawNumberOf[edit]

simulated function DrawNumberOf (Canvas Canvas, int NumberOf, int X, int Y)


DrawTeamGameSynopsis[edit]

simulated function DrawTeamGameSynopsis (Canvas Canvas)


DrawTypingPrompt[edit]

simulated function DrawTypingPrompt (Canvas Canvas, Console Console)


HUDSetup[edit]

simulated function HUDSetup (Canvas canvas)


SpecialType[edit]

simulated function bool SpecialType (name Type)


TraceIdentify[edit]

simulated function bool TraceIdentify (Canvas Canvas)