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UE1:Console (RTNP)

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RTNP Object >> Console

Contents

Package: 
Engine
Direct subclass:
WindowConsole
This class in other games:
U1, UT, UE2Runtime, U2XMP, U2, UT2003, UT2004, UT3, UDK

Console: A player console, associated with a viewport. This is a built-in Unreal class and it shouldn't be modified.

Constants[edit]

MaxBorder[edit]

Value: 6


MaxLines[edit]

Value: 64


MaxHistory[edit]

Value: 16


TextMsgSize[edit]

Value: 128


Properties[edit]

bNoDrawWorld[edit]

Type: bool


bNoStuff[edit]

Type: bool


Border[edit]

Type: Texture


Default value: Texture'Engine.Border'

BorderLines[edit]

Type: int


BorderPixels[edit]

Type: int


BorderSize[edit]

Type: int


bTimeDemo[edit]

Type: bool


bTyping[edit]

Type: bool


ConBackground[edit]

Type: Texture


Default value: Texture'Engine.ConsoleBack'

ConnectingMessage[edit]

Type: string

Modifiers: localized


Default value: "CONNECTING"

ConsoleDest[edit]

Type: float


ConsoleLines[edit]

Type: int


ConsolePos[edit]

Type: float


FrameX[edit]

Type: float


FrameY[edit]

Type: float


History[edit]

Type: string

Array size: 16


HistoryBot[edit]

Type: int


HistoryCur[edit]

Type: int


HistoryTop[edit]

Type: int


LoadingMessage[edit]

Type: string

Modifiers: localized


Default value: "LOADING"

MsgPlayer[edit]

Type: PlayerReplicationInfo

Array size: 64


MsgText[edit]

Type: string

Array size: 64


MsgTick[edit]

Type: float

Array size: 64


MsgTime[edit]

Type: float


MsgType[edit]

Type: name

Array size: 64


NumLines[edit]

Type: int


PausedMessage[edit]

Type: string

Modifiers: localized


Default value: "PAUSED"

PrecachingMessage[edit]

Type: string

Modifiers: localized


Default value: "PRECACHING"

SavingMessage[edit]

Type: string

Modifiers: localized


Default value: "SAVING"

Scrollback[edit]

Type: int


TextLines[edit]

Type: int


TimeDemo[edit]

Type: TimeDemo


TopLine[edit]

Type: int


TypedStr[edit]

Type: string


Viewport[edit]

Type: Viewport


vtblOut[edit]

Type: int

Modifiers: private, const


Enums[edit]

See Console enums.

Functions[edit]

Exec functions[edit]

Talk[edit]

exec function Talk ()


TeamTalk[edit]

exec function TeamTalk ()


Type[edit]

exec function Type ()


ViewDown[edit]

exec function ViewDown ()


ViewUp[edit]

exec function ViewUp ()


Native functions[edit]

ConsoleCommand[edit]

native function bool ConsoleCommand (coerce string S)


Events[edit]

KeyEvent[edit]

event bool KeyEvent (EInputKey Key, EInputAction Action, float Delta)


KeyType[edit]

event bool KeyType (EInputKey Key)


Message[edit]

event Message (PlayerReplicationInfo PRI, coerce string Msg, name N)


NotifyLevelChange[edit]

event NotifyLevelChange ()


PostRender[edit]

event PostRender (Canvas C)


PreRender[edit]

event PreRender (Canvas C)


Tick[edit]

event Tick (float Delta)


Other instance functions[edit]

ClearMessages[edit]

function ClearMessages ()


DrawConsoleView[edit]

simulated function DrawConsoleView (Canvas C)


DrawLevelAction[edit]

function DrawLevelAction (Canvas C)


DrawSingleView[edit]

simulated function DrawSingleView (Canvas C)


GetMsgPlayer[edit]

function PlayerReplicationInfo GetMsgPlayer (int Index)


GetMsgText[edit]

function string GetMsgText (int Index)


GetMsgTick[edit]

function float GetMsgTick (int Index)


GetMsgType[edit]

function name GetMsgType (int Index)


SetMsgPlayer[edit]

function SetMsgPlayer (int Index, PlayerReplicationInfo NewMsgPlayer)


SetMsgText[edit]

function SetMsgText (int Index, string NewMsgText)


SetMsgTick[edit]

function SetMsgTick (int Index, int NewMsgTick)


SetMsgType[edit]

function SetMsgType (int Index, name NewMsgType)


States[edit]

EndMenuing[edit]

EndMenuing.KeyEvent[edit]

event bool KeyEvent (EInputKey Key, EInputAction Action, float Delta)

Overrides: KeyEvent (global)


KeyMenuing[edit]

KeyMenuing.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


KeyMenuing.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


KeyMenuing.KeyEvent[edit]

event bool KeyEvent (EInputKey Key, EInputAction Action, float Delta)

Overrides: KeyEvent (global)


KeyMenuing.KeyType[edit]

event bool KeyType (EInputKey Key)

Overrides: KeyType (global)


Menuing[edit]

Menuing.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Menuing.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


Menuing.KeyEvent[edit]

event bool KeyEvent (EInputKey Key, EInputAction Action, float Delta)

Overrides: KeyEvent (global)


MenuTyping[edit]

MenuTyping.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


MenuTyping.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


MenuTyping.KeyEvent[edit]

event bool KeyEvent (EInputKey Key, EInputAction Action, float Delta)

Overrides: KeyEvent (global)


MenuTyping.KeyType[edit]

event bool KeyType (EInputKey Key)

Overrides: KeyType (global)


Typing[edit]

Typing.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Typing.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


Typing.KeyEvent[edit]

event bool KeyEvent (EInputKey Key, EInputAction Action, float Delta)

Overrides: KeyEvent (global)


Typing.KeyType[edit]

event bool KeyType (EInputKey Key)

Overrides: KeyType (global)


Typing.Type[edit]

exec function Type ()

Overrides: Type (global)