I don't need to test my programs. I have an error-correcting modem.

UE1:WindowConsole (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
RTNP Object >> Console >> WindowConsole
Package: 
UWindow
Direct subclasses:
UBrowserConsole, UnrealConsole
This class in other games:
U1, UT

WindowConsole - console replacer to implement UWindow UI System

Properties[edit]

Property group 'WindowConsole'[edit]

RootWindow[edit]

Type: string

Modifiers: config


Default value: "UWindow.UWindowRootWindow"

Internal variables[edit]

bBlackout[edit]

Type: bool


bCreatedRoot[edit]

Type: bool


bLevelChange[edit]

Type: bool


bLocked[edit]

Type: bool


bQuickKeyEnable[edit]

Type: bool


bShowConsole[edit]

Type: bool

Modifiers: config


bUWindowActive[edit]

Type: bool


bUWindowType[edit]

Type: bool


ConsoleClass[edit]

Type: class<UWindowConsoleWindow>


Default value: Class'UWindow.UWindowConsoleWindow'

ConsoleKey[edit]

Type: byte

Modifiers: globalconfig


Default value: 192

ConsoleWindow[edit]

Type: UWindowConsoleWindow


MouseScale[edit]

Type: float

Modifiers: config


Default value: 0.6

MouseX[edit]

Type: float


MouseY[edit]

Type: float


OldClipX[edit]

Type: float


OldClipY[edit]

Type: float


OldLevel[edit]

Type: string


Root[edit]

Type: UWindowRootWindow


ShowDesktop[edit]

Type: bool

Modifiers: config


UWindowKey[edit]

Type: Console.EInputKey

Modifiers: config


Functions[edit]

Events[edit]

KeyEvent[edit]

event bool KeyEvent (Console.EInputKey Key, Console.EInputAction Action, float Delta)

Overrides: Console.KeyEvent


Message[edit]

event Message (PlayerReplicationInfo PRI, coerce string Msg, name N)

Overrides: Console.Message


NotifyLevelChange[edit]

event NotifyLevelChange ()

Overrides: Console.NotifyLevelChange


Tick[edit]

event Tick (float Delta)

Overrides: Console.Tick


Other instance functions[edit]

CloseUWindow[edit]

function CloseUWindow ()


CreateRootWindow[edit]

function CreateRootWindow (Canvas Canvas)


HideConsole[edit]

function HideConsole ()


HistoryDown[edit]

function HistoryDown ()


HistoryUp[edit]

function HistoryUp ()


LaunchUWindow[edit]

function LaunchUWindow ()


RenderUWindow[edit]

function RenderUWindow (Canvas Canvas)


ResetUWindow[edit]

function ResetUWindow ()


ShowConsole[edit]

function ShowConsole ()


ToggleUWindow[edit]

function ToggleUWindow ()


UpdateHistory[edit]

function UpdateHistory ()


States[edit]

UWindow[edit]

UWindow.KeyEvent[edit]

event bool KeyEvent (Console.EInputKey Key, Console.EInputAction Action, float Delta)

Overrides: KeyEvent (global)


UWindow.KeyType[edit]

event bool KeyType (Console.EInputKey Key)

Overrides: Console.KeyType (global)


UWindow.PostRender[edit]

event PostRender (Canvas Canvas)

Overrides: Console.PostRender (global)


UWindow.Tick[edit]

event Tick (float Delta)

Overrides: Tick (global)