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UE1:WindowConsole (U1)

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U1 Object >> Console >> WindowConsole
Package: 
UWindow
Direct subclass:
UBrowserConsole
This class in other games:
RTNP, UT

WindowConsole - console replacer to implement UWindow UI System

Properties[edit]

Property group 'WindowConsole'[edit]

RootWindow[edit]

Type: string

Modifiers: config


Default value: "UWindow.UWindowRootWindow"

Internal variables[edit]

bBlackout[edit]

Type: bool


bCreatedRoot[edit]

Type: bool


bLocked[edit]

Type: bool


bQuickKeyEnable[edit]

Type: bool


bShowConsole[edit]

Type: bool

Modifiers: config


bUWindowActive[edit]

Type: bool


bUWindowType[edit]

Type: bool


ConsoleClass[edit]

Type: class<UWindowConsoleWindow>


Default value: Class'UWindow.UWindowConsoleWindow'

ConsoleWindow[edit]

Type: UWindowConsoleWindow


MouseScale[edit]

Type: float

Modifiers: config


Default value: 0.6

MouseX[edit]

Type: float


MouseY[edit]

Type: float


OldClipX[edit]

Type: float


OldClipY[edit]

Type: float


Root[edit]

Type: UWindowRootWindow


ShowDesktop[edit]

Type: bool

Modifiers: config


UWindowKey[edit]

Type: Console.EInputKey

Modifiers: config


UWindowQuickKey[edit]

Type: Console.EInputKey

Modifiers: config


Default value: IK_ScrollLock

Functions[edit]

Events[edit]

KeyEvent[edit]

event bool KeyEvent (Console.EInputKey Key, Console.EInputAction Action, float Delta)

Overrides: Console.KeyEvent


Message[edit]

event Message (PlayerReplicationInfo PRI, coerce string Msg, name N)

Overrides: Console.Message


Other instance functions[edit]

CloseUWindow[edit]

function CloseUWindow ()


CreateRootWindow[edit]

function CreateRootWindow (Canvas Canvas)


HideConsole[edit]

function HideConsole ()


HistoryDown[edit]

function HistoryDown ()


HistoryUp[edit]

function HistoryUp ()


LaunchUWindow[edit]

function LaunchUWindow ()


RenderUWindow[edit]

function RenderUWindow (Canvas Canvas)


ResetUWindow[edit]

function ResetUWindow ()


ShowConsole[edit]

function ShowConsole ()


ToggleUWindow[edit]

function ToggleUWindow ()


UpdateHistory[edit]

function UpdateHistory ()


States[edit]

UWindow[edit]

UWindow.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


UWindow.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


UWindow.KeyEvent[edit]

event bool KeyEvent (Console.EInputKey Key, Console.EInputAction Action, float Delta)

Overrides: KeyEvent (global)


UWindow.KeyType[edit]

event bool KeyType (Console.EInputKey Key)

Overrides: Console.KeyType (global)


UWindow.PostRender[edit]

event PostRender (Canvas Canvas)

Overrides: Console.PostRender (global)


UWindow.Tick[edit]

event Tick (float Delta)

Overrides: Console.Tick (global)