I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:UWindowRootWindow (U1)
Object >> UWindowBase >> UWindowWindow >> UWindowRootWindow |
Contents
- 1 Properties
- 1.1 bMouseCapture
- 1.2 bQuickKeyEnable
- 1.3 Console
- 1.4 DiagCursor1
- 1.5 DiagCursor2
- 1.6 FocusedWindow
- 1.7 Fonts
- 1.8 GUIScale
- 1.9 HandCursor
- 1.10 HotkeyWindows
- 1.11 HSplitCursor
- 1.12 KeyFocusWindow
- 1.13 LookAndFeelClass
- 1.14 LooksAndFeels
- 1.15 MouseWindow
- 1.16 MouseX
- 1.17 MouseY
- 1.18 MoveCursor
- 1.19 NormalCursor
- 1.20 NSCursor
- 1.21 OldMouseX
- 1.22 OldMouseY
- 1.23 RealHeight
- 1.24 RealWidth
- 1.25 VSplitCursor
- 1.26 WECursor
- 2 Instance functions
- 2.1 ActivateWindow
- 2.2 AddHotkeyWindow
- 2.3 BeginPlay
- 2.4 BringToFront
- 2.5 CancelCapture
- 2.6 CaptureMouse
- 2.7 ChangeLookAndFeel
- 2.8 CheckCaptureMouseDown
- 2.9 CheckCaptureMouseUp
- 2.10 CloseActiveWindow
- 2.11 Created
- 2.12 DrawMouse
- 2.13 GetLookAndFeel
- 2.14 GetLookAndFeelTexture
- 2.15 GetMouseXY
- 2.16 GlobalToWindow
- 2.17 HideWindow
- 2.18 HotKeyDown
- 2.19 HotKeyUp
- 2.20 IsActive
- 2.21 MoveMouse
- 2.22 RemoveHotkeyWindow
- 2.23 Resized
- 2.24 SetAcceptsFocus
- 2.25 SetMousePos
- 2.26 SetScale
- 2.27 SetupFonts
- 2.28 WindowEvent
- 2.29 WindowIsVisible
- 2.30 WindowToGlobal
- Package:
- UWindow
- Direct subclass:
- UBrowserRootWindow
- This class in other games:
- RTNP, UT
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UWindowRootWindow - the root window.
Properties[edit]
bMouseCapture[edit]
Type: bool
bQuickKeyEnable[edit]
Type: bool
Console[edit]
Type: WindowConsole
DiagCursor1[edit]
Type: UWindowWindow.MouseCursor
DiagCursor2[edit]
Type: UWindowWindow.MouseCursor
FocusedWindow[edit]
Type: UWindowWindow
Fonts[edit]
Type: Font
Array size: 10
GUIScale[edit]
Type: float
Modifiers: config
Default value: 1.0
HandCursor[edit]
Type: UWindowWindow.MouseCursor
HotkeyWindows[edit]
Type: UWindowHotkeyWindowList
HSplitCursor[edit]
Type: UWindowWindow.MouseCursor
KeyFocusWindow[edit]
Type: UWindowWindow
window with keyboard focus
LookAndFeelClass[edit]
Type: string
Modifiers: config
LooksAndFeels[edit]
Type: UWindowLookAndFeel
Array size: 20
MouseWindow[edit]
Type: UWindowWindow
The window the mouse is over
MouseX[edit]
Type: float
MouseY[edit]
Type: float
MoveCursor[edit]
Type: UWindowWindow.MouseCursor
NormalCursor[edit]
Type: UWindowWindow.MouseCursor
NSCursor[edit]
Type: UWindowWindow.MouseCursor
OldMouseX[edit]
Type: float
OldMouseY[edit]
Type: float
RealHeight[edit]
Type: float
RealWidth[edit]
Type: float
VSplitCursor[edit]
Type: UWindowWindow.MouseCursor
WECursor[edit]
Type: UWindowWindow.MouseCursor
Instance functions[edit]
ActivateWindow[edit]
Overrides: UWindowWindow.ActivateWindow
AddHotkeyWindow[edit]
BeginPlay[edit]
Overrides: UWindowWindow.BeginPlay
BringToFront[edit]
Overrides: UWindowWindow.BringToFront
CancelCapture[edit]
CaptureMouse[edit]
ChangeLookAndFeel[edit]
CheckCaptureMouseDown[edit]
CheckCaptureMouseUp[edit]
CloseActiveWindow[edit]
Created[edit]
Overrides: UWindowWindow.Created
DrawMouse[edit]
GetLookAndFeel[edit]
GetLookAndFeelTexture[edit]
Overrides: UWindowWindow.GetLookAndFeelTexture
GetMouseXY[edit]
Overrides: UWindowWindow.GetMouseXY
GlobalToWindow[edit]
Overrides: UWindowWindow.GlobalToWindow
HideWindow[edit]
Overrides: UWindowWindow.HideWindow
HotKeyDown[edit]
Overrides: UWindowWindow.HotKeyDown
HotKeyUp[edit]
Overrides: UWindowWindow.HotKeyUp
IsActive[edit]
Overrides: UWindowWindow.IsActive
MoveMouse[edit]
RemoveHotkeyWindow[edit]
Resized[edit]
Overrides: UWindowWindow.Resized
SetAcceptsFocus[edit]
Overrides: UWindowWindow.SetAcceptsFocus
SetMousePos[edit]
SetScale[edit]
SetupFonts[edit]
WindowEvent[edit]
Overrides: UWindowWindow.WindowEvent
WindowIsVisible[edit]
Overrides: UWindowWindow.WindowIsVisible
WindowToGlobal[edit]
Overrides: UWindowWindow.WindowToGlobal