I don't need to test my programs. I have an error-correcting modem.
UE2:Console (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Interactions >> Interaction >> Console |
Contents
- Package:
- Engine
- Direct subclass:
- ExtendedConsole
- This class in other games:
- RTNP, U1, UT, U2XMP, U2, UT2003, UT2004, UT3, UDK
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Console - A quick little command line console that accepts most commands.
Constants[edit]
MaxHistory[edit]
Value: 16
Properties[edit]
bIgnoreKeys[edit]
Type: bool
Ignore Key presses until a new KeyDown is received
bTyping[edit]
Type: bool
Turn when someone is typing on the console
ConsoleKey[edit]
Type: byte
Modifiers: globalconfig
Key used to bring up the console
Default value: 192
History[edit]
Type: string
Array size: 16 (MaxHistory
)
Holds the current command, and the history
HistoryBot[edit]
Type: int
Default value: -1
HistoryCur[edit]
Type: int
HistoryTop[edit]
Type: int
TypedStr[edit]
Type: string
Default values[edit]
Property | Value |
---|---|
bRequiresTick | True |
Functions[edit]
Exec functions[edit]
Talk[edit]
exec function Talk ()
TeamTalk[edit]
exec function TeamTalk ()
Type[edit]
exec function Type ()
Events[edit]
Message[edit]
Overrides: Interaction.Message
NativeConsoleOpen[edit]
event NativeConsoleOpen ()
NotifyLevelChange[edit]
event NotifyLevelChange ()
Other instance functions[edit]
KeyEvent[edit]
Overrides: Interaction.KeyEvent
States[edit]
Typing[edit]
Typing.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Typing.EndState[edit]
event EndState ()
Overrides: Object.EndState (global)
Typing.KeyEvent[edit]
Overrides: KeyEvent (global)
Typing.KeyType[edit]
Overrides: Interaction.KeyType (global)
Typing.PostRender[edit]
function PostRender (Canvas Canvas)
Overrides: Interaction.PostRender (global)
Typing.Type[edit]
exec function Type ()
Overrides: Type (global)