I'm a doctor, not a mechanic
UE1:CS_Hud (RTNP)
- Package:
- UDSDemo
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The Unreal Director's Suite Release version: Jan 7th, 1999
[ CS_HUD ]
The CS_Hud holds all the code for creating the special hud effects.
Properties[edit]
Property group 'CS_Hud'[edit]
Credits1[edit]
Type: string
Modifiers: localized
Default value: "INFOGRAMES"
Credits2[edit]
Type: string
Modifiers: localized
Default value: "LEGEND ENTERTAINMENT"
Credits3[edit]
Type: string
Modifiers: localized
Default value: "AND EPIC GAMES"
Credits4[edit]
Type: string
Modifiers: localized
Default value: "PRESENT"
EndCredits1[edit]
Type: string
EndCredits2[edit]
Type: string
EndCredits3[edit]
Type: string
EndCredits4[edit]
Type: string
EndCredits5[edit]
Type: string
EndCredits6[edit]
Type: string
EndCredits7[edit]
Type: string
GameTitle[edit]
Type: string
Modifiers: localized
Default value: "UNREAL: RETURN TO NA PALI"
Internal variables[edit]
bFadingIn[edit]
Type: bool
bForceLetterBox[edit]
Type: bool
bPause[edit]
Type: bool
CreditNumber[edit]
Type: int
MessageNumber[edit]
Type: int
PauseDelay[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
MainMenuType | Class'Engine.Menu' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: UnrealHUD.PostBeginPlay
PostRender[edit]
Overrides: UnrealHUD.PostRender
Tick[edit]
Overrides: UnrealHUD.Tick
Timer[edit]
Overrides: Actor.Timer
Other instance functions[edit]
ChangeHud[edit]
Overrides: UnrealHUD.ChangeHud
DrawCredits[edit]
DrawCrossHair[edit]
Overrides: UnrealHUD.DrawCrossHair
DrawCSDebug[edit]
DrawMessage[edit]
HUDSetup[edit]
Overrides: UnrealHUD.HUDSetup