Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:EndgameHud (RTNP)
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EndgameHud.
Properties[edit]
Property group 'EndgameHud'[edit]
Message1[edit]
Type: string
Modifiers: localized
Default value: "The Skaarj escape pod has broken free from the planet's gravitational pull... barely. Yet it's fuel has depleted and you drift aimlessly."
Message2[edit]
Type: string
Modifiers: localized
Default value: "From where many have died, you have escaped. You laugh to yourself; so much has happened, but little has changed."
Message3[edit]
Type: string
Modifiers: localized
Default value: "Before the crash landing, you were trapped in a cramped cell. Now, once again you are confined in a prison."
Message4[edit]
Type: string
Modifiers: localized
Default value: "But, you feel confident that someone will come upon your small vessel... eventually."
Message5[edit]
Type: string
Modifiers: localized
Default value: "Until then, you drift and hope."
Message6[edit]
Type: string
Modifiers: localized
Default value: "To Be Continued..."
MessageNumber[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
Event | 'EndShip' |
Functions[edit]
Events[edit]
PostRender[edit]
Overrides: UnrealHUD.PostRender
Timer[edit]
Overrides: Actor.Timer
Other instance functions[edit]
DrawMOTD[edit]
Overrides: UnrealHUD.DrawMOTD