Gah - a solution with more questions. – EntropicLqd

UE1:EndgameHud (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> HUD >> UnrealHUD >> EndgameHud
Package: 
UnrealI
This class in other games:
RTNP, U1

EndgameHud.

Properties[edit]

Property group 'EndgameHud'[edit]

Message1[edit]

Type: string

Modifiers: localized


Default value: "The Skaarj escape pod has broken free from the planet's gravitational pull... barely. Yet it's fuel has depleted and you drift aimlessly."

Message2[edit]

Type: string

Modifiers: localized


Default value: "From where many have died, you have escaped. You laugh to yourself; so much has happened, but little has changed."

Message3[edit]

Type: string

Modifiers: localized


Default value: "Before the crash landing, you were trapped in a cramped cell. Now, once again you are confined in a prison."

Message4[edit]

Type: string

Modifiers: localized


Default value: "But, you feel confident that someone will come upon your small vessel... eventually."

Message5[edit]

Type: string

Modifiers: localized


Default value: "Until then, you drift and hope."

Message6[edit]

Type: string

Modifiers: localized


Default value: "To Be Continued..."

MessageNumber[edit]

Type: int


Default values[edit]

Property Value
Event 'EndShip'

Functions[edit]

Events[edit]

PostRender[edit]

simulated event PostRender (Canvas Canvas)

Overrides: UnrealHUD.PostRender


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

DrawMOTD[edit]

simulated function DrawMOTD (Canvas Canvas)

Overrides: UnrealHUD.DrawMOTD