My program doesn't have bugs. It just develops random features.

UE1:UPakHUD (RTNP)

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RTNP Object >> Actor >> HUD >> UnrealHUD >> UPakHUD
Package: 
UPak
Direct subclass:
CloakMatchHUD

UPakHUD.

Properties[edit]

Property group 'UPakHUD'[edit]

MultWeapSlotMsg[edit]

Type: string

Modifiers: localized


Default value: "Press the weapon select button to toggle weapons."

Internal variables[edit]

bCheck[edit]

Type: bool


bDisplayHint[edit]

Type: bool


bHintDisplayed[edit]

Type: bool


bLetterBox[edit]

Type: bool


bNoCrosshair[edit]

Type: bool


bNoHUD[edit]

Type: bool


bNoMenu[edit]

Type: bool


HintFadeOutTime[edit]

Type: float


Functions[edit]

Events[edit]

PostRender[edit]

simulated event PostRender (Canvas Canvas)

Overrides: UnrealHUD.PostRender


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: UnrealHUD.Tick


Other instance functions[edit]

CreateMenu[edit]

simulated function CreateMenu ()

Overrides: UnrealHUD.CreateMenu


DisplayHint[edit]

function DisplayHint ()


DrawCrossHair[edit]

simulated function DrawCrossHair (Canvas Canvas, int StartX, int StartY)

Overrides: UnrealHUD.DrawCrossHair


DrawIdentifyInfo[edit]

simulated function DrawIdentifyInfo (Canvas Canvas, float PosX, float PosY)

Overrides: UnrealHUD.DrawIdentifyInfo