My program doesn't have bugs. It just develops random features.
UE1:UPakHUD (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- UPak
- Direct subclass:
- CloakMatchHUD
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UPakHUD.
Properties[edit]
Property group 'UPakHUD'[edit]
MultWeapSlotMsg[edit]
Type: string
Modifiers: localized
Default value: "Press the weapon select button to toggle weapons."
Internal variables[edit]
bCheck[edit]
Type: bool
bDisplayHint[edit]
Type: bool
bHintDisplayed[edit]
Type: bool
bLetterBox[edit]
Type: bool
bNoCrosshair[edit]
Type: bool
bNoHUD[edit]
Type: bool
bNoMenu[edit]
Type: bool
HintFadeOutTime[edit]
Type: float
Functions[edit]
Events[edit]
PostRender[edit]
simulated event PostRender (Canvas Canvas)
Overrides: UnrealHUD.PostRender
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: UnrealHUD.Tick
Other instance functions[edit]
CreateMenu[edit]
simulated function CreateMenu ()
Overrides: UnrealHUD.CreateMenu
DisplayHint[edit]
function DisplayHint ()
DrawCrossHair[edit]
Overrides: UnrealHUD.DrawCrossHair
DrawIdentifyInfo[edit]
Overrides: UnrealHUD.DrawIdentifyInfo