My program doesn't have bugs. It just develops random features.

UE1:UPakDebugHUD (RTNP)

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RTNP Object >> Actor >> HUD >> UnrealHUD >> UPakDebugHUD
Package: 
UPak

UPakDebugHUD.

Properties[edit]

bLockedTarget[edit]

Type: bool


Counter[edit]

Type: int


Functions[edit]

Events[edit]

PostRender[edit]

simulated event PostRender (Canvas Canvas)

Overrides: UnrealHUD.PostRender


Other instance functions[edit]

DisplayPawnStats[edit]

function DisplayPawnStats (Canvas C)


DrawIdentifyInfo[edit]

simulated function DrawIdentifyInfo (Canvas Canvas, float PosX, float PosY)

Overrides: UnrealHUD.DrawIdentifyInfo


TraceIdentify[edit]

simulated function bool TraceIdentify (Canvas Canvas)

Overrides: UnrealHUD.TraceIdentify