My program doesn't have bugs. It just develops random features.
UE1:UBrowserServerListWindow (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UWindowPageWindow >> UBrowserServerListWindow |
- Package:
- UBrowser
- Direct subclass:
- UBrowserFavoriteServers
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] AutoRefreshTime
Type: int
Modifiers: config
[edit] bNoAutoSort
Type: bool
Modifiers: config
[edit] bNoSort
Type: bool
[edit] bPingResume
Type: bool
[edit] bPingResumeIntial
Type: bool
[edit] bPingSuspend
Type: bool
[edit] bSuspendPingOnClose
Type: bool
Default value: True
[edit] CompleteText
Type: string
Modifiers: localized
Default value: "Complete"
[edit] ErrorString
Type: string
[edit] Factories
Type: UBrowserServerListFactory
Array size: 10
[edit] Grid
Type: UBrowserServerGrid
[edit] GridClass
Type: string
Default value: "UBrowser.UBrowserServerGrid"
[edit] List
Type: UBrowserServerList
[edit] ListFactories
Type: string
Array size: 10
Modifiers: config
[edit] PingingText
Type: string
Modifiers: localized
Default value: "Pinging Servers"
[edit] PingState
Type: EPingState
[edit] PlayerCountName
Type: string
Modifiers: localized
Default value: "Players"
[edit] QueryDone
Type: int
Array size: 10
[edit] QueryFailedText
Type: string
Modifiers: localized
Default value: "Master Server Failed: "
[edit] QueryServerText
Type: string
Modifiers: localized
Default value: "Querying Master Server"
[edit] ServerCountName
Type: string
Modifiers: localized
Default value: "Servers"
[edit] SubsetList
Type: UBrowserSubsetList
[edit] SupersetList
Type: UBrowserSupersetList
[edit] TimeElapsed
Type: float
[edit] TotalPinged
Type: int
[edit] TotalServers
Type: int
[edit] URLAppend
Type: string
Modifiers: config
[edit] Enums
[edit] EPingState
- PS_QueryServer
- PS_QueryFailed
- PS_Pinging
- PS_RePinging
- PS_Done
[edit] Instance functions
[edit] AddFavorite
[edit] AddSubset
[edit] AddSuperSet
[edit] BeforePaint
Overrides: UWindowWindow.BeforePaint
[edit] Created
Overrides: UWindowWindow.Created
[edit] CreateFactories
[edit] Paint
Overrides: UWindowDialogClientWindow.Paint
[edit] PingFinished
[edit] Query
[edit] QueryFinished
[edit] Refresh
[edit] RefreshSubsets
[edit] RemoveOldServers
[edit] RemoveSubset
[edit] RemoveSuperset
[edit] RePing
[edit] Resized
Overrides: UWindowWindow.Resized
[edit] ResumePinging
[edit] ShutdownFactories
[edit] SuspendPinging
[edit] TagServersAsOld
[edit] Tick
Overrides: UWindowWindow.Tick
[edit] WindowHidden
Overrides: UWindowWindow.WindowHidden
[edit] WindowShown
Overrides: UWindowWindow.WindowShown
