My program doesn't have bugs. It just develops random features.

UE1:UBrowserServerListWindow (RTNP)

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Contents

Package: 
UBrowser
Direct subclass:
UBrowserFavoriteServers
This class in other games:
U1, UT

null

[edit] Properties

[edit] AutoRefreshTime

Type: int

Modifiers: config


[edit] bNoAutoSort

Type: bool

Modifiers: config


[edit] bNoSort

Type: bool


[edit] bPingResume

Type: bool


[edit] bPingResumeIntial

Type: bool


[edit] bPingSuspend

Type: bool


[edit] bSuspendPingOnClose

Type: bool


Default value: True

[edit] CompleteText

Type: string

Modifiers: localized


Default value: "Complete"

[edit] ErrorString

Type: string


[edit] Factories

Type: UBrowserServerListFactory

Array size: 10


[edit] Grid

Type: UBrowserServerGrid


[edit] GridClass

Type: string


Default value: "UBrowser.UBrowserServerGrid"

[edit] List

Type: UBrowserServerList


[edit] ListFactories

Type: string

Array size: 10

Modifiers: config


[edit] PingingText

Type: string

Modifiers: localized


Default value: "Pinging Servers"

[edit] PingState

Type: EPingState


[edit] PlayerCountName

Type: string

Modifiers: localized


Default value: "Players"

[edit] QueryDone

Type: int

Array size: 10


[edit] QueryFailedText

Type: string

Modifiers: localized


Default value: "Master Server Failed: "

[edit] QueryServerText

Type: string

Modifiers: localized


Default value: "Querying Master Server"

[edit] ServerCountName

Type: string

Modifiers: localized


Default value: "Servers"

[edit] SubsetList

Type: UBrowserSubsetList


[edit] SupersetList

Type: UBrowserSupersetList


[edit] TimeElapsed

Type: float


[edit] TotalPinged

Type: int


[edit] TotalServers

Type: int


[edit] URLAppend

Type: string

Modifiers: config


[edit] Enums

[edit] EPingState

PS_QueryServer 
PS_QueryFailed 
PS_Pinging 
PS_RePinging 
PS_Done 

[edit] Instance functions

[edit] AddFavorite

function AddFavorite (UBrowserServerList Server)


[edit] AddSubset

function AddSubset (UBrowserSubsetFact Subset)


[edit] AddSuperSet

function AddSuperSet (UBrowserServerListWindow Superset)


[edit] BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


[edit] Created

function Created ()

Overrides: UWindowWindow.Created


[edit] CreateFactories

function CreateFactories ()


[edit] Paint

function Paint (Canvas C, float X, float Y)

Overrides: UWindowDialogClientWindow.Paint


[edit] PingFinished

function PingFinished ()


[edit] Query

function Query (optional bool bBySuperset, optional bool bInitial, optional bool bInNoSort)


[edit] QueryFinished

function QueryFinished (UBrowserServerListFactory Fact, bool bSuccess, optional string ErrorMsg)


[edit] Refresh

function Refresh (optional bool bBySuperset, optional bool bInitial, optional bool bSaveExistingList, optional bool bInNoSort)


[edit] RefreshSubsets

function RefreshSubsets ()


[edit] RemoveOldServers

function RemoveOldServers ()


[edit] RemoveSubset

function RemoveSubset (UBrowserSubsetFact Subset)


[edit] RemoveSuperset

function RemoveSuperset (UBrowserServerListWindow Superset)


[edit] RePing

function RePing ()


[edit] Resized

function Resized ()

Overrides: UWindowWindow.Resized


[edit] ResumePinging

function ResumePinging ()


[edit] ShutdownFactories

function ShutdownFactories (optional bool bBySuperset)


[edit] SuspendPinging

function SuspendPinging ()


[edit] TagServersAsOld

function TagServersAsOld ()


[edit] Tick

function Tick (float Delta)

Overrides: UWindowWindow.Tick


[edit] WindowHidden

function WindowHidden ()

Overrides: UWindowWindow.WindowHidden


[edit] WindowShown

function WindowShown ()

Overrides: UWindowWindow.WindowShown