Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:UMenuMapListWindow (RTNP)

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RTNP Object >> UWindowBase >> UWindowWindow >> UWindowFramedWindow >> UMenuMapListWindow
Package: 
UMenu
This class in other games:
UT

null

Properties[edit]

CloseButton[edit]

Type: UWindowSmallCloseButton


Default values[edit]

Property Value
ClientClass Class'UMenu.UMenuMapListCW'
WindowTitle "Map List"

Instance functions[edit]

Created[edit]

function Created ()

Overrides: UWindowFramedWindow.Created


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowFramedWindow.Paint


Resized[edit]

function Resized ()

Overrides: UWindowFramedWindow.Resized