Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:UPakDebugger (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UPak
- Direct subclass:
- UPakSMDebugger
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UPakDebugger.
[edit] Properties
[edit] bDebuggingOn
Type: bool
[edit] bLocked
Type: bool
[edit] Default values
| Property | Value |
|---|---|
| ActivateSound | Sound'UnrealI.Pickups.dampndea' |
| AnimSequence | 'Call' |
| bActivatable | True |
| bCanActivate | True |
| bDisplayableInv | True |
| bRotatingPickup | True |
| DeActivateSound | Sound'UnrealI.Pickups.DampSnd' |
| Icon | Texture'UnrealShare.Icons.I_VoiceBox' |
| ItemName | "UPak Debugger" |
| Mesh | LodMesh'UnrealShare.Rabbit' |
| PickupViewMesh | LodMesh'UnrealShare.Rabbit' |
| PickupViewScale | 1.2 |
| PlayerViewMesh | LodMesh'UnrealShare.Rabbit' |
| ThirdPersonMesh | LodMesh'UnrealShare.Rabbit' |
[edit] Exec functions
[edit] D
exec function D ()
[edit] Debug
exec function Debug ()
[edit] L
exec function L ()
[edit] Lock
exec function Lock ()
[edit] States
[edit] Activated
[edit] Activated.BeginState
event BeginState ()
Overrides: Inventory.Activated.BeginState
[edit] DeActivated
[edit] DeActivated.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] PickUp
Inherits from: Pickup.Pickup
Modifiers: auto
[edit] PickUp.BeginState
event BeginState ()
Overrides: Pickup.Pickup.BeginState
