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UE1:UPakDebugger (RTNP)

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RTNP Object >> Actor >> Inventory >> Pickup >> UPakDebugger

Contents

Package: 
UPak
Direct subclass:
UPakSMDebugger

UPakDebugger.

[edit] Properties

[edit] bDebuggingOn

Type: bool


[edit] bLocked

Type: bool


[edit] Default values

Property Value
ActivateSound Sound'UnrealI.Pickups.dampndea'
AnimSequence 'Call'
bActivatable True
bCanActivate True
bDisplayableInv True
bRotatingPickup True
DeActivateSound Sound'UnrealI.Pickups.DampSnd'
Icon Texture'UnrealShare.Icons.I_VoiceBox'
ItemName "UPak Debugger"
Mesh LodMesh'UnrealShare.Rabbit'
PickupViewMesh LodMesh'UnrealShare.Rabbit'
PickupViewScale 1.2
PlayerViewMesh LodMesh'UnrealShare.Rabbit'
ThirdPersonMesh LodMesh'UnrealShare.Rabbit'

[edit] Exec functions

[edit] D

exec function D ()


[edit] Debug

exec function Debug ()


[edit] L

exec function L ()


[edit] Lock

exec function Lock ()


[edit] States

[edit] Activated

[edit] Activated.BeginState

event BeginState ()

Overrides: Inventory.Activated.BeginState


[edit] DeActivated

[edit] DeActivated.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] PickUp

Inherits from: Pickup.Pickup

Modifiers: auto

[edit] PickUp.BeginState

event BeginState ()

Overrides: Pickup.Pickup.BeginState