Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:UPakExplosion1 (RTNP)
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| Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteBallExplosion >> UPakExplosion1 |
- Package:
- UPak
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UPakExplosion1.
[edit] Properties
[edit] Count
Type: float
[edit] ShockSize
Type: float
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 255 |
| bMeshCurvy | True |
| DrawScale | 1.0 |
| EffectSound1 | None |
| LifeSpan | 1.15 |
| NumFrames | 16 |
| SpriteAnim[0] | None |
| SpriteAnim[1] | None |
| SpriteAnim[2] | None |
| SpriteAnim[3] | None |
| SpriteAnim[4] | None |
[edit] Events
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
