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UE1:UTRulesCWindow (UT)
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UWindowPageWindow >> UMenuPageWindow >> UMenuGameRulesBase >> UTRulesCWindow |
Contents
- Package:
- UTMenu
- Direct subclasses:
- UTLMSRulesCW, UTTeamRCWindow
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Properties[edit]
ForceRespawnCheck[edit]
Type: UWindowCheckbox
ForceRespawnHelp[edit]
Type: string
Modifiers: localized
Default value: "If checked, players will be automatically respawned when they die, without waiting for the user to press Fire."
ForceRespawnText[edit]
Type: string
Modifiers: localized
Default value: "Force Respawn"
TourneyCheck[edit]
Type: UWindowCheckbox
TourneyHelp[edit]
Type: string
Modifiers: localized
Default value: "If checked, each player must indicate they are ready by clicking their fire button before the match begins."
TourneyText[edit]
Type: string
Modifiers: localized
Default value: "Tournament"
Instance functions[edit]
BeforePaint[edit]
Overrides: UMenuGameRulesBase.BeforePaint
Created[edit]
Overrides: UMenuGameRulesBase.Created
ForceRespawnChanged[edit]
FragChanged[edit]
Overrides: UMenuGameRulesBase.FragChanged
LoadCurrentValues[edit]
Overrides: UMenuGameRulesBase.LoadCurrentValues
MaxPlayersChanged[edit]
Overrides: UMenuGameRulesBase.MaxPlayersChanged
MaxSpectatorsChanged[edit]
Overrides: UMenuGameRulesBase.MaxSpectatorsChanged
Notify[edit]
Overrides: UMenuGameRulesBase.Notify
SaveConfigs[edit]
Overrides: UWindowWindow.SaveConfigs
SetupNetworkOptions[edit]
Overrides: UMenuGameRulesBase.SetupNetworkOptions
TimeChanged[edit]
Overrides: UMenuGameRulesBase.TimeChanged
TourneyChanged[edit]
WeaponsChecked[edit]
Overrides: UMenuGameRulesBase.WeaponsChecked