Always snap to grid

UE1:UTRulesCWindow (UT)

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Package: 
UTMenu
Direct subclasses:
UTLMSRulesCW, UTTeamRCWindow

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Properties[edit]

ForceRespawnCheck[edit]

Type: UWindowCheckbox


ForceRespawnHelp[edit]

Type: string

Modifiers: localized


Default value: "If checked, players will be automatically respawned when they die, without waiting for the user to press Fire."

ForceRespawnText[edit]

Type: string

Modifiers: localized


Default value: "Force Respawn"

TourneyCheck[edit]

Type: UWindowCheckbox


TourneyHelp[edit]

Type: string

Modifiers: localized


Default value: "If checked, each player must indicate they are ready by clicking their fire button before the match begins."

TourneyText[edit]

Type: string

Modifiers: localized


Default value: "Tournament"

Instance functions[edit]

BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UMenuGameRulesBase.BeforePaint


Created[edit]

function Created ()

Overrides: UMenuGameRulesBase.Created


ForceRespawnChanged[edit]

function ForceRespawnChanged ()


FragChanged[edit]

function FragChanged ()

Overrides: UMenuGameRulesBase.FragChanged


LoadCurrentValues[edit]

function LoadCurrentValues ()

Overrides: UMenuGameRulesBase.LoadCurrentValues


MaxPlayersChanged[edit]

function MaxPlayersChanged ()

Overrides: UMenuGameRulesBase.MaxPlayersChanged


MaxSpectatorsChanged[edit]

function MaxSpectatorsChanged ()

Overrides: UMenuGameRulesBase.MaxSpectatorsChanged


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuGameRulesBase.Notify


SaveConfigs[edit]

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs


SetupNetworkOptions[edit]

function SetupNetworkOptions ()

Overrides: UMenuGameRulesBase.SetupNetworkOptions


TimeChanged[edit]

function TimeChanged ()

Overrides: UMenuGameRulesBase.TimeChanged


TourneyChanged[edit]

function TourneyChanged ()


WeaponsChecked[edit]

function WeaponsChecked ()

Overrides: UMenuGameRulesBase.WeaponsChecked