Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:UWindowFramedWindow (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UWindowBase >> UWindowWindow >> UWindowFramedWindow |
Contents |
- Package:
- UWindow
- Direct subclasses:
- UBrowserInfoWindow, UBrowserMainWindow, UWindowConsoleWindow
- This class in other games:
- RTNP, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UWindowFramedWindow - a Windows95 style framed window
[edit] Properties
[edit] bBLSizing
Type: bool
[edit] bBRSizing
Type: bool
[edit] bBSizing
Type: bool
[edit] bLSizing
Type: bool
[edit] bMoving
Type: bool
[edit] bRSizing
Type: bool
[edit] bSizable
Type: bool
[edit] bStatusBar
Type: bool
[edit] bTLSizing
Type: bool
[edit] bTRSizing
Type: bool
[edit] bTSizing
Type: bool
[edit] ClientArea
Type: UWindowWindow
[edit] ClientClass
Type: class<UWindowWindow>
Default value: Class'UWindow.UWindowClientWindow'
[edit] CloseBox
Type: UWindowFrameCloseBox
[edit] MinWinHeight
Type: float
[edit] MinWinWidth
Type: float
[edit] MoveX
Type: float
[edit] MoveY
Type: float
co-ordinates where the move was requested
[edit] StatusBarText
Type: string
[edit] WindowTitle
Type: string
[edit] Instance functions
[edit] BeforePaint
Overrides: UWindowWindow.BeforePaint
[edit] Created
Overrides: UWindowWindow.Created
[edit] GetLookAndFeelTexture
Overrides: UWindowWindow.GetLookAndFeelTexture
[edit] IsActive
Overrides: UWindowWindow.IsActive
[edit] LMouseDown
Overrides: UWindowWindow.LMouseDown
[edit] MouseMove
Overrides: UWindowWindow.MouseMove
[edit] Paint
Overrides: UWindowWindow.Paint
[edit] Resized
Overrides: UWindowWindow.Resized
[edit] ToolTip
Overrides: UWindowWindow.ToolTip
[edit] WindowEvent
Overrides: UWindowWindow.WindowEvent
[edit] WindowHidden
Overrides: UWindowWindow.WindowHidden
