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UE1:VPAmmo (UT)

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UT Object >> Actor >> Inventory >> Pickup >> Ammo >> TournamentAmmo >> PAmmo >> VPAmmo
Package: 
DE

VPAmmo.

Properties[edit]

i[edit]

Type: int


num[edit]

Type: int


r[edit]

Type: Object.Rotator


rand[edit]

Type: float


Default values[edit]

Property Value
bProjTarget True
ParentAmmo Class'BotPack.PAmmo'
RespawnTime 15.0

Events[edit]

TakeDamage[edit]

event TakeDamage (int Dam, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage


States[edit]

Sleeping[edit]

Inherits from: Inventory.Sleeping

Ignores: TakeDamage, Touch

TakingDamage[edit]

Ignores: TakeDamage, Touch