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UE1:WarlordRocket (RTNP)

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RTNP Object >> Actor >> Projectile >> WarlordRocket

Contents

Package: 
UnrealI
This class in other games:
U1, UT, UT2003, UT2004

WarlordRocket.

[edit] Properties

[edit] Count

Type: float


[edit] OriginalDirection

Type: Object.Vector


[edit] SmokeRate

Type: float


[edit] Default values

Property Value
AmbientGlow 1
AmbientSound Sound'UnrealI.General.BRocket'
bBounce True
bNetTemporary False
bUnlit True
Damage 60.0
DrawScale 2.5
MaxSpeed 1200.0
Mesh LodMesh'UnrealI.perock'
MomentumTransfer 50000
SoundRadius 20
SoundVolume 255
Speed 1200.0

[edit] Functions

[edit] Events

[edit] Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] Explode

function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


[edit] States

[edit] Flying

Modifiers: auto

[edit] Flying.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Flying.ProcessTouch

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)