Always snap to grid
UE1:WarlordRocket (RTNP)
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| Object >> Actor >> Projectile >> WarlordRocket |
Contents |
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WarlordRocket.
[edit] Properties
[edit] Count
Type: float
[edit] OriginalDirection
Type: Object.Vector
[edit] SmokeRate
Type: float
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 1 |
| AmbientSound | Sound'UnrealI.General.BRocket' |
| bBounce | True |
| bNetTemporary | False |
| bUnlit | True |
| Damage | 60.0 |
| DrawScale | 2.5 |
| MaxSpeed | 1200.0 |
| Mesh | LodMesh'UnrealI.perock' |
| MomentumTransfer | 50000 |
| SoundRadius | 20 |
| SoundVolume | 255 |
| Speed | 1200.0 |
[edit] Functions
[edit] Events
[edit] Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Other instance functions
[edit] Explode
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
[edit] States
[edit] Flying
Modifiers: auto
[edit] Flying.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Flying.ProcessTouch
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
