I don't need to test my programs. I have an error-correcting modem.

UE1:WarpZoneMarker (U1)

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U1 Object >> Actor >> NavigationPoint >> WarpZoneMarker
Package: 
Engine
This class in other games:
RTNP, UT, UE2Runtime, UT2003, U2XMP, U2, UT2004

WarpZoneMarker.

Properties[edit]

markedWarpZone[edit]

Type: WarpZoneInfo


TriggerActor[edit]

Type: Actor

used to tell AI how to trigger me

TriggerActor2[edit]

Type: Actor


Default values[edit]

Property Value
bCollideWhenPlacing False
bHiddenEd True
CollisionHeight 40.0
CollisionRadius 20.0

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


SpecialHandling[edit]

event Actor SpecialHandling (Pawn Other)

Overrides: Actor.SpecialHandling


Other instance functions[edit]

FindTriggerActor[edit]

function FindTriggerActor ()