My program doesn't have bugs. It just develops random features.

UE2:ACTION_SetObjectiveActiveStatus (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2004 Object >> ScriptedAction >> ACTION_SetObjectiveActiveStatus

Contents

Package: 
UnrealGame

null

[edit] Properties

[edit] Property group 'Action'

[edit] bActive

Type: bool


Default value: True

[edit] ObjectiveTag

Type: name


[edit] Default values

Property Value
ActionString "Change Objective's Active Status"

[edit] Instance functions

[edit] GetActionString

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


[edit] InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor


Personal tools