Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ACTION_WaitForAnimend (UE2Runtime)
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| Object >> ScriptedAction >> LatentScriptedAction >> ACTION_WaitForAnimend |
Contents |
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[edit] Properties
[edit] Property group 'Action'
[edit] Channel
Type: int
[edit] Default values
| Property | Value |
|---|---|
| ActionString | "Wait for animend" |
| bValidForTrigger | False |
[edit] Instance functions
[edit] CompleteOnAnim
Overrides: LatentScriptedAction.CompleteOnAnim
